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G4VRML1FileViewer.cc
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26 //
27 // $Id$
28 //
29 // G4VRMLView.cc
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 
33 //#define DEBUG_FR_VIEW
34 
35 #include "G4VisManager.hh"
36 #include "G4Scene.hh"
37 #include "G4VRML1FileViewer.hh"
39 #include "G4VRML1File.hh"
40 #include "G4ios.hh"
41 
43  const G4String& name) :
44  G4VViewer(sceneHandler,
45  sceneHandler.IncrementViewCount(),
46  name),
47  fSceneHandler(sceneHandler)
48 {}
49 
51 {}
52 
53 void G4VRML1FileViewer::SetView()
54 {
55 #if defined DEBUG_FR_VIEW
57  G4cout << "***** G4VRML1FileViewer::SetView(): No effects" << G4endl;
58 #endif
59 }
60 
62 {
63 #if defined DEBUG_FR_VIEW
65  G4cout << "***** G4VRML1FileViewer::DrawView()" << G4endl;
66 #endif
67 
68  fSceneHandler.VRMLBeginModeling();
69 
70  // Here is a minimal DrawView() function.
72  ProcessView();
73  FinishView();
74 }
75 
77 {
78  #if defined DEBUG_FR_VIEW
80  G4cout << "***** G4VRML1File1View::ClearView()" << G4endl;
81  #endif
82  if(fSceneHandler.fFlagDestOpen) {
83  fSceneHandler.fDest.close();
84  // Re-open with same filename...
85  fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
86  fSceneHandler.fDest << "#VRML V1.0 ascii" << "\n";
87  fSceneHandler.fDest << "# Generated by VRML 1.0 driver of GEANT4\n" << "\n";
88  }
89 }
90 
92 {
93 #if defined DEBUG_FR_VIEW
95  G4cout << "***** G4VRML1FileViewer::ShowView()" << G4endl;
96 #endif
97  fSceneHandler.VRMLEndModeling();
98 }
99 
101 {
102 #if defined DEBUG_FR_VIEW
104  G4cout << "***** G4VRML1FileViewer::FinishView(): No effects" << G4endl;
105 #endif
106 }