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G4VRML1FileSceneHandler.hh
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27 // $Id$
28 //
29 // G4VRML1FileSceneHandler.hh
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 #ifndef G4VRML1FILE_SCENE_HANDLER_HH
33 #define G4VRML1FILE_SCENE_HANDLER_HH
34 
35 #include <fstream>
36 
37 #include "globals.hh"
38 #include "G4LogicalVolume.hh"
39 #include "G4VSceneHandler.hh"
40 
41 
42 class G4VRML1File;
43 class G4VisAttributes;
44 
46 
47  friend class G4VRML1FileViewer;
48 
49 // methods (public)
50 public:
51  G4VRML1FileSceneHandler(G4VRML1File& system, const G4String& name = "");
52  virtual ~G4VRML1FileSceneHandler();
53  void AddSolid(const G4Box&);
54  void AddSolid(const G4Cons&);
55  void AddSolid(const G4Tubs&);
56  void AddSolid(const G4Trd&);
57  void AddSolid(const G4Trap&);
58  void AddSolid(const G4Sphere&);
59  void AddSolid(const G4Para&);
60  void AddSolid(const G4Torus&);
61  void AddSolid ( const G4Polycone& polycone ) {
62  G4VSceneHandler::AddSolid (polycone);
63  }
64  void AddSolid ( const G4Polyhedra& polyhedra) {
65  G4VSceneHandler::AddSolid (polyhedra);
66  }
67  void AddSolid(const G4VSolid&);
68  void AddCompound ( const G4VTrajectory& traj) {
70  }
71  void AddCompound ( const G4VHit& hit) {
73  }
74  void AddCompound ( const G4VDigi& digi) {
76  }
79  }
80 
81  void BeginPrimitives(const G4Transform3D& objectTransformation);
82  void EndPrimitives();
83 
84  void AddPrimitive(const G4Polyline&);
85  void AddPrimitive(const G4Polyhedron&);
86  void AddPrimitive(const G4NURBS&);
87  void AddPrimitive(const G4Text&);
88  void AddPrimitive(const G4Circle&);
89  void AddPrimitive(const G4Square&);
90  void AddPrimitive (const G4Polymarker& polymarker)
91  { G4VSceneHandler::AddPrimitive (polymarker); }
92  void AddPrimitive (const G4Scale& scale)
94 
95  void ClearTransientStore(); // Used for triggering detector re-drawing.
96 
97  void BeginModeling();
98  void EndModeling();
99 
100  void VRMLBeginModeling();
101  void VRMLEndModeling();
102 
103  void connectPort();
104  void closePort();
105 
106 // methods (private)
107 private:
108 
109  void SendMaterialNode( const G4VisAttributes* pAV ); // NEW NEW NEW
110  void SendMaterialNode();
111  void SendMatrixTransformNode(const G4Transform3D &);
112  void SendCubeNode(G4double, G4double, G4double);
113  void SendCylinderNode(G4double, G4double);
114  void SendSphereNode(G4double);
115 
116  void SendMarkerColor ( const G4VMarker& mark ) ;
117  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
118  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
119 
120  G4bool isConnected () { return fFlagDestOpen ; }
121 
122 // data
123 private:
124  char fVRMLFileDestDir[256] ;
125  char fVRMLFileName[256] ;
126 
127  G4String fCurrentDEF;
128 
129  G4VRML1File& fSystem; // Graphics system for this scene.
130  std::ofstream fDest ;
131  G4bool fFlagDestOpen ;
132 
133  G4int fMaxFileNum ;
134 
135  static G4int fSceneIdCount;
136 
137 };
138 
139 #endif //G4VRML1FILE_SCENE_HANDLER_HH
140