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9.6.p02
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geant4_9_6_p02
source
visualization
modeling
include
G4VModel.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// John Allison 31st December 1997.
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//
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// Class Description:
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//
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// G4VModel is a base class for visualization models. A model is a
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// graphics-system-indepedent description of a Geant4 component.
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// The key fuctionality of a model is to know how to describe itself
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// to a scene handler. A scene is a collection of models.
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// A special case is made for G4PhysicalVolumeModel - a non-null pointer
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// is to be returned by G4PhysicalVolumeModel::GetG4PhysicalVolumeModel().
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#ifndef G4VMODEL_HH
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#define G4VMODEL_HH
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#include "
globals.hh
"
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#include "
G4VisExtent.hh
"
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#include "
G4Transform3D.hh
"
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class
G4VGraphicsScene
;
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class
G4ModelingParameters
;
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class
G4PhysicalVolumeModel
;
// Special case - see above.
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class
G4VModel
{
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public
:
// With description
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friend
std::ostream&
operator <<
(std::ostream& os,
const
G4VModel
&);
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G4VModel
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(
const
G4Transform3D
& modelTransformation =
G4Transform3D
(),
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const
G4ModelingParameters
* = 0);
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virtual
~G4VModel
();
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virtual
void
DescribeYourselfTo
(
G4VGraphicsScene
&) = 0;
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// The main task of a model is to describe itself to the graphics scene.
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const
G4ModelingParameters
*
GetModelingParameters
()
const
;
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const
G4String
&
GetType
()
const
;
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// The sub-class should set its type, which could be the class
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// name, or, in the case of G4CallBackModel, it could be the type of
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// object it is coding.
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virtual
G4String
GetCurrentDescription
()
const
;
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// A description which depends on the current state of the model.
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virtual
G4String
GetCurrentTag
()
const
;
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// A tag which depends on the current state of the model.
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const
G4VisExtent
&
GetExtent
()
const
;
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// Extent of visible objects in local coordinate system.
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const
G4String
&
GetGlobalDescription
()
const
;
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// A description which does not change and lasts the life of the model.
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const
G4String
&
GetGlobalTag
()
const
;
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// A tag which does not change and lasts the life of the model.
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const
G4Transform3D
&
GetTransformation
()
const
;
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// Model transformation, i.e., position and orientation of model in
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// world. It is the responsibility of the model to apply this
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// transformation before passing items to the graphics scene.
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// Set methods for above...
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void
SetModelingParameters
(
const
G4ModelingParameters
*);
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void
SetExtent
(
const
G4VisExtent
&);
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void
SetType
(
const
G4String
&);
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void
SetGlobalDescription
(
const
G4String
&);
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void
SetGlobalTag
(
const
G4String
&);
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void
SetTransformation
(
const
G4Transform3D
&);
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virtual
G4bool
Validate
(
G4bool
warn =
true
);
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// Validate, but allow internal changes (hence non-const function).
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protected
:
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G4String
fType
;
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G4String
fGlobalTag
;
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G4String
fGlobalDescription
;
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G4VisExtent
fExtent
;
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G4Transform3D
fTransform
;
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const
G4ModelingParameters
*
fpMP
;
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private
:
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// Private copy constructor and assigment operator - copying and
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// assignment not allowed. Keeps CodeWizard happy.
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G4VModel
(
const
G4VModel
&);
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G4VModel
& operator = (
const
G4VModel
&);
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};
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#include "G4VModel.icc"
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#endif
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