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9.6.p02
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geant4_9_6_p02
source
graphics_reps
include
G4VMarker.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// G4VMarker - base class for markers - circles, squares, etc.
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// John Allison 17/11/96.
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// Class Description:
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// G4VMarkers are 2-dimensional G4VVisPrims with the special
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// properties (a) of always facing the camera and (b) of having the
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// possibility of a size defined in screen units (pixels) or paper
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// units (points - there are 72 points per inch). The convention is
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// that if a world size is not specified, then the marker will be
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// drawn to the given screen size or paper size independent of the
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// viewing transformation in effect.
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//
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// "Size" means "overall size", e.g., diameter of circle, side of
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// square, height of text (but diameter and radius access functions
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// are defined to avoid ambiguity).
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//
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// So the user who constructs the marker decides whether it should be
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// drawn to a given size in world coordinates by setting the world
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// size. Alternatively, the user can set the screen size (internally,
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// the world size is set to zero) and the marker is drawn to its
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// screen size. Finally, the user may decide not to set any size; in
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// that case, it is drawn according to the sizes specified in the
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// default marker specified in G4ViewParameters.
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//
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// Also in G4ViewParameters is a "global marker scale" which is a
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// factor by which all marker sizes are multiplied before drawing.
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//
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// Thus the graphics system driver scene handler code might look like:
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//
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// void G4XXXGraphicsSceneHandler::AddPrimitive (const G4Circle& circle) {
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// G4bool hidden = !(fpView -> GetViewParameters().IsMarkerNotHidden());
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// const G4Colour& colour = GetColour (circle);
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// // Base class GetColour.
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// G4VMarker::FillStyle style = circle.GetFillStyle();
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// const G4Point3D& centre = circle.GetPosition();
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// MarkerSizeType sizeType;
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// G4double size = GetMarkerSize (circle, sizeType);
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// switch (sizeType) {
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// default:
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// case screen:
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// // Draw in screen coordinates.
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// // ...
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// break;
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// case world:
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// // Draw in world coordinates.
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// // ...
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// break;
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// }
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// }
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// Class Description - End:
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#ifndef G4VMARKER_HH
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#define G4VMARKER_HH
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#include "
globals.hh
"
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#include "
G4Visible.hh
"
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#include "
G4Point3D.hh
"
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#include "
G4Colour.hh
"
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#include "
G4Color.hh
"
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class
G4VMarker
:
public
G4Visible
{
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friend
std::ostream&
operator <<
(std::ostream& os,
const
G4VMarker
&);
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public
:
// With description
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enum
FillStyle
{
noFill
,
hashed
,
filled
};
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enum
SizeType
{
none
,
world
,
screen
};
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// Constructors...
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G4VMarker
();
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G4VMarker
(
const
G4VMarker
&);
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G4VMarker
(
const
G4Point3D
&
position
);
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// Destructor...
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virtual
~G4VMarker
();
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// Assignment...
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G4VMarker
&
operator =
(
const
G4VMarker
&);
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// Logical...
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G4bool
operator !=
(
const
G4VMarker
&)
const
;
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// Get functions...
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G4Point3D
GetPosition
()
const
;
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SizeType
GetSizeType
()
const
;
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G4double
GetWorldSize
()
const
;
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G4double
GetWorldDiameter
()
const
;
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G4double
GetWorldRadius
()
const
;
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G4double
GetScreenSize
()
const
;
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G4double
GetScreenDiameter
()
const
;
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G4double
GetScreenRadius
()
const
;
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FillStyle
GetFillStyle
()
const
;
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// Set functions...
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void
SetPosition
(
const
G4Point3D
&);
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void
SetSize
(
SizeType
,
G4double
);
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void
SetDiameter
(
SizeType
,
G4double
);
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void
SetRadius
(
SizeType
,
G4double
);
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void
SetWorldSize
(
G4double
);
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void
SetWorldDiameter
(
G4double
);
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void
SetWorldRadius
(
G4double
);
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void
SetScreenSize
(
G4double
);
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void
SetScreenDiameter
(
G4double
);
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void
SetScreenRadius
(
G4double
);
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void
SetFillStyle
(
FillStyle
);
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// Access functions to the string for user customizable information
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virtual
const
G4String
&
GetInfo
()
const
;
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virtual
void
SetInfo
(
const
G4String
&
info
);
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private
:
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G4Point3D
fPosition;
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G4double
fWorldSize;
// Default 0. means use screen size.
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G4double
fScreenSize;
// Default 0. means use global default.
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FillStyle
fFillStyle;
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// String for user customizable information
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G4String
fInfo ;
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};
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#include "G4VMarker.icc"
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#endif
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