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G4VGraphicsSystem.hh
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27 // $Id$
28 //
29 //
30 // John Allison 27th March 1996
31 //
32 // Class description
33 //
34 // Abstract interface class for graphics systems.
35 
36 #ifndef G4VGRAPHICSSYSTEM_HH
37 #define G4VGRAPHICSSYSTEM_HH
38 
39 #include "globals.hh"
40 
41 class G4VSceneHandler;
42 class G4VViewer;
43 
45 
46 public: // With description
47 
50  nonEuclidian, // e.g., tree representation of geometry hierarchy.
51  twoD, // Simple 2D, e.g., X (no stored structures).
52  twoDStore, // 2D with stored structures.
53  threeD, // Passive 3D (with stored structures).
54  threeDInteractive, // 3D with "pick" functionality.
55  virtualReality // Virtual Reality functionality.
56  };
57 
60 
62  const G4String& nickname,
64 
66  const G4String& nickname,
67  const G4String& description,
69 
70  virtual ~G4VGraphicsSystem ();
71 
72  virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
73 
74  virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
75 
76  // Access functions.
77  const G4String& GetName () const;
78  const G4String& GetNickname () const;
79  const G4String& GetDescription () const;
81  virtual G4bool IsUISessionCompatible () const;
82  void SetName (const G4String&);
83  void SetNickname (const G4String&);
84  void SetDescription (const G4String&);
86 
87 protected:
92 };
93 
94 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
95 
96 #include "G4VGraphicsSystem.icc"
97 
98 #endif