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9.6.p02
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geant4_9_6_p02
source
visualization
management
include
G4VGraphicsSystem.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// John Allison 27th March 1996
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//
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// Class description
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//
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// Abstract interface class for graphics systems.
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#ifndef G4VGRAPHICSSYSTEM_HH
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#define G4VGRAPHICSSYSTEM_HH
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#include "
globals.hh
"
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class
G4VSceneHandler
;
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class
G4VViewer
;
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class
G4VGraphicsSystem
{
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public
:
// With description
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enum
Functionality
{
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noFunctionality
,
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nonEuclidian
,
// e.g., tree representation of geometry hierarchy.
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twoD
,
// Simple 2D, e.g., X (no stored structures).
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twoDStore
,
// 2D with stored structures.
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threeD
,
// Passive 3D (with stored structures).
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threeDInteractive
,
// 3D with "pick" functionality.
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virtualReality
// Virtual Reality functionality.
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};
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G4VGraphicsSystem
(
const
G4String
&
name
,
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Functionality
f
);
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G4VGraphicsSystem
(
const
G4String
&
name
,
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const
G4String
& nickname,
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Functionality
f
);
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G4VGraphicsSystem
(
const
G4String
&
name
,
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const
G4String
& nickname,
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const
G4String
& description,
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Functionality
f
);
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virtual
~G4VGraphicsSystem
();
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virtual
G4VSceneHandler
*
CreateSceneHandler
(
const
G4String
&
name
) = 0;
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virtual
G4VViewer
*
CreateViewer
(
G4VSceneHandler
&,
const
G4String
&
name
) = 0;
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// Access functions.
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const
G4String
&
GetName
()
const
;
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const
G4String
&
GetNickname
()
const
;
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const
G4String
&
GetDescription
()
const
;
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Functionality
GetFunctionality
()
const
;
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virtual
G4bool
IsUISessionCompatible
()
const
;
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void
SetName
(
const
G4String
&);
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void
SetNickname
(
const
G4String
&);
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void
SetDescription
(
const
G4String
&);
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void
SetFunctionality
(
Functionality
);
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protected
:
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G4String
fName
;
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G4String
fNickname
;
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G4String
fDescription
;
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Functionality
fFunctionality
;
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};
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std::ostream&
operator <<
(std::ostream& os,
const
G4VGraphicsSystem
& gs);
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#include "G4VGraphicsSystem.icc"
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#endif
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