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G4UImessenger.hh
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27 // $Id$
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29 
30 #ifndef G4UImessenger_h
31 #define G4UImessenger_h 1
32 
33 #include "globals.hh"
34 #include "G4ios.hh"
35 #include "G4UIdirectory.hh"
36 
37 // class description:
38 //
39 // This class is the base class which represents a messenger which maintains
40 // the commands. The user who wants to define some commands must create his/her
41 // own concrete class derived from this class. The user's concrete messenger
42 // must have a responsibility of creating and deleting commands. Also, it must
43 // take care the delivering of the command to the destination class and replying
44 // the current value(s) of the parameter(s).
45 //
46 
48 {
49  public: // with description
50  G4UImessenger();
51  G4UImessenger(const G4String& path, const G4String& dsc);
52  // Constructor. In the implementation of the concrete messenger, all commands
53  // related to the messenger must be constructed.
54  virtual ~G4UImessenger();
55  // Destructor. In the implementation of the concrete messenger, all commands
56  // defined in the constructor must be deleted.
57  virtual G4String GetCurrentValue(G4UIcommand * command);
58  // The concrete implementation of this method gets the current value(s) of the
59  // parameter(s) of the given command from the destination class, converts the
60  // value(s) to a string, and returns the string. Conversion could be done by
61  // the ConvertToString() method of corresponding G4UIcmdXXX classes if the
62  // the command is an object of these G4UIcmdXXX classes.
63  virtual void SetNewValue(G4UIcommand * command,G4String newValue);
64  // The concrete implementation of this method converts the string "newValue"
65  // to value(s) of type(s) of the parameter(s). Convert methods corresponding
66  // to the type of the command can be used if the command is an object of
67  // G4UIcmdXXX classes.
68 
69  public:
70  G4bool operator == (const G4UImessenger& messenger) const;
71 
72  protected:
73  G4String ItoS(G4int i);
78  G4bool StoB(G4String s);
79 
80  protected:
81  void AddUIcommand(G4UIcommand * newCommand);
82 
83  // shortcut way for creating directory and commands
84  G4UIdirectory* baseDir; // used if new object is created
85  G4String baseDirName; // used if dir already exists
86  void CreateDirectory(const G4String& path, const G4String& dsc);
87  template <typename T> T* CreateCommand(const G4String& cname,
88  const G4String& dsc);
89 
90 };
91 
92 template <typename T>
93 T* G4UImessenger::CreateCommand(const G4String& cname, const G4String& dsc)
94 {
95  G4String path;
96  if( cname(0) != '/' ) {
97  path = baseDirName + cname;
98  if (path(0) != '/') path = "/" + path;
99  }
100 
101  T* command = new T(path.c_str(), this);
102  command-> SetGuidance(dsc.c_str());
103 
104  return command;
105 }
106 
107 #endif