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G4TrajectoryDrawByAttribute.hh
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26 // $Id$
27 //
28 // Jane Tinslay September 2006
29 //
30 // Draw trajectories according to attribute.
31 //
32 #ifndef G4TRAJECTORYDRAWBYATTRIBUTE_HH
33 #define G4TRAJECTORYDRAWBYATTRIBUTE_HH
34 
35 #include "globals.hh"
36 #include "G4VTrajectoryModel.hh"
37 #include <map>
38 
39 class G4VAttValueFilter;
40 class G4VisTrajContext;
41 
43 
44 public:
45 
46  // Constructor
48 
49  // Destructor
51 
52  // Draw the trajectory
53  virtual void Draw(const G4VTrajectory& trajectory, const G4int& i_mode = 0,
54  const G4bool& visible = true) const;
55  virtual void Draw(const G4VTrajectory& trajectory,
56  const G4bool& visible = true) const;
57 
58  // Print configuration
59  virtual void Print(std::ostream& ostr) const;
60 
61  // Configuration methods
62  void Set(const G4String& attribute);
64  void AddValueContext(const G4String& name, G4VisTrajContext* context);
65 
66 private:
67 
68  enum Config {Interval, SingleValue};
69 
70  typedef std::pair<G4String, Config> Pair;
71  typedef std::map<Pair, G4VisTrajContext*> ContextMap;
72 
73  // Data members
74  G4String fAttName;
75  ContextMap fContextMap;
76 
77  // Caching
78  mutable G4bool fFirst;
79  mutable G4bool fWarnedMissingAttribute;
80  mutable G4VAttValueFilter* filter;
81 
82 };
83 
84 #endif