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9.6.p02
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geant4_9_6_p02
source
geometry
solids
BREPS
include
G4ToroidalSurface.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// ----------------------------------------------------------------------
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// Class G4ToroidalSurface
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//
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// Class Description:
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//
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// Definition of a toroidal surface.
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// Authors: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __G4TOROIDALSURAFCE
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#define __G4TOROIDALSURAFCE
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#include "
G4FPlane.hh
"
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#include "
G4OsloMatrix.hh
"
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class
G4ToroidalSurface
:
public
G4Surface
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{
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public
:
// with description
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G4ToroidalSurface
();
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G4ToroidalSurface
(
const
G4Vector3D
&,
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const
G4Vector3D
&,
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const
G4Vector3D
&,
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G4double
,
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G4double
);
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virtual
~G4ToroidalSurface
();
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// Constructors & destructor.
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inline
G4String
GetEntityType
()
const
;
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// Returns type identifier of the shape.
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G4int
Intersect
(
const
G4Ray
&);
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// Determines the intersection of a ray with a torus.
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// Returns 1 if the ray intersects the torus.
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void
CalcBBox
();
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// Computes the bounding-box.
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inline
G4Vector3D
GetDirection
()
const
;
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inline
G4Vector3D
GetAxis
()
const
;
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inline
G4Point3D
GetLocation
()
const
;
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inline
G4double
GetMinRadius
()
const
;
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inline
G4double
GetMaxRadius
()
const
;
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// Accessors to geometrical data.
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G4double
ClosestDistanceToPoint
(
const
G4Point3D
&
x
);
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// Returns the closest distance to the torus surface from a point x.
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virtual
G4Vector3D
SurfaceNormal
(
const
G4Point3D
& Pt)
const
;
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// Returns the Normal unit vector to the G4ToroidalSurface at a point Pt
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// on (or nearly on) the G4ToroidalSurface.
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inline
void
MultiplyPointByMatrix
(
G4Point3D
& Base);
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inline
void
MultiplyVectorByMatrix
(
G4Vector3D
& DCos);
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// Utility methods.
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private
:
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G4ToroidalSurface
(
const
G4ToroidalSurface
&);
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G4ToroidalSurface
& operator=(
const
G4ToroidalSurface
&);
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// Private copy constructor and assignment operator.
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inline
G4int
IsZero(
G4double
x)
const
;
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G4int
SolveQuartic(
G4double
c
[],
G4double
s
[]);
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G4int
SolveCubic (
G4double
c[],
G4double
s[]);
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G4int
SolveQuadric(
G4double
c[],
G4double
s[]);
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// Algorithms for solving quadratic, cubic and quartic equations.
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private
:
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G4Axis2Placement3D
Placement;
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G4double
MinRadius;
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G4double
MaxRadius;
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G4PointMatrix
* TransMatrix;
// transformation matrix
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G4Point3D
hitpoint;
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const
G4double
EQN_EPS;
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};
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#include "G4ToroidalSurface.icc"
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#endif
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