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G4TextModel.cc
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27 // $Id$
28 //
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30 // John Allison 3rd April 2001
31 // Model which knows how to draw text.
32 
33 #include "G4TextModel.hh"
34 
35 #include "G4ModelingParameters.hh"
36 #include "G4VGraphicsScene.hh"
37 
38 #include "G4UnitsTable.hh"
39 #include <sstream>
40 
42 
43 G4TextModel::G4TextModel (const G4Text& g4Text): fG4Text(g4Text) {
44  fType = "G4TextModel";
45  std::ostringstream oss;
46  oss << "G4TextModel: \"" << fG4Text.GetText()
47  << "\" at " << G4BestUnit(g4Text.GetPosition(),"Length")
48  << "with size " << g4Text.GetScreenSize()
49  << " with offsets " << g4Text.GetXOffset() << ',' << g4Text.GetYOffset();
50  fGlobalTag = oss.str();
52 }
53 
55  sceneHandler.BeginPrimitives ();
56  sceneHandler.AddPrimitive (fG4Text);
57  sceneHandler.EndPrimitives ();
58 }