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G4Surface.hh
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27 // $Id$
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29 // ----------------------------------------------------------------------
30 // Class G4Surface
31 //
32 // Class description:
33 //
34 // Base class for a generic surface.
35 
36 // Authors: J.Sulkimo, P.Urban.
37 // Revisions by: L.Broglia, G.Cosmo.
38 // ----------------------------------------------------------------------
39 #ifndef __surface_h
40 #define __surface_h 1
41 
42 #include "geomdefs.hh"
43 #include "G4CurveVector.hh"
44 #include "G4PointRat.hh"
45 #include "G4Ray.hh"
46 #include "G4BoundingBox3D.hh"
47 #include "G4STEPEntity.hh"
48 #include "G4SurfaceBoundary.hh"
49 
50 class G4Surface : public G4STEPEntity
51 {
52 
53  public: // with description
54 
55  G4Surface();
56  virtual ~G4Surface();
57  // Constructor & destructor.
58 
59  G4int operator==( const G4Surface& s );
60  // Equality operator.
61 
62  virtual G4String GetEntityType() const;
63  // Returns type information, needed for STEP output.
64 
65  virtual const char* Name() const;
66  virtual G4int MyType() const;
67  // Returns type information, redundant versions...
68 
70  // Sets the boundaries of the surface. The curves in the CurveVector
71  // must be non-intersecting closed curves.
72 
73  virtual G4double HowNear( const G4Vector3D& x ) const;
74  // Returns the distance from the point x to the Surface.
75  // The default for a Surface is the distance from the point to the
76  // origin. Overridden by derived classes to take into account boundaries.
77 
78  virtual G4double ClosestDistanceToPoint(const G4Point3D& Pt);
79  // Returns the closest distance to point Pt, as for HowNear() above.
80  // This one is used by G4BREPSolid.
81 
82  inline G4Vector3D GetOrigin() const;
83  inline G4double GetDistance() const;
84  inline void SetDistance(G4double Dist);
85  inline G4int IsActive() const;
86  inline void SetActive(G4int act);
87  inline void Deactivate();
88  inline void SetSameSense(G4int sameSense0);
89  inline G4int GetSameSense() const;
90  inline G4BoundingBox3D* GetBBox();
91  inline const G4Point3D& GetClosestHit() const;
92  inline void SetNextNode(G4Surface*);
93  inline G4Surface* GetNextNode();
94  // Get/Set methods for surface's attributes.
95 
96  virtual void Reset();
97  // Resets basic attributes.
98 
99  virtual G4int Intersect(const G4Ray&);
100  // Should return the intersection with a ray. Cannot be called from
101  // G4Surface base class. Overridden by subclasses.
102 
103  virtual G4Vector3D Normal( const G4Vector3D& p ) const;
104  // Returns the Normal unit vector to a Surface at the point p on
105  // (or nearly on) the Surface. The default is not well defined,
106  // so return ( 0, 0, 0 ). Overridden by subclasses.
107 
108  virtual void CalcBBox();
109  // Calculates the bounds for a bounding box to the surface.
110  // The bounding box is used for a preliminary check of intersection.
111 
112  public: // without description
113 
114  static void Project (G4double& Coord, const G4Point3D& Pt,
115  const G4Plane& Pl);
116  // Utility function returning the projection (Coord) of a point Pt
117  // on a plane Pl.
118 
119  virtual G4double GetUHit() const;
120  virtual G4double GetVHit() const;
121  // Overriden by BSplineSurface.
122  // uhit and vhit are never set.
123 
124  virtual G4Point3D Evaluation(const G4Ray& G4Rayref);
125  virtual G4int Evaluate(register const G4Ray& Rayref);
126  // For NURBS, there is a two pass intersection algorithm.
127  // Sometimes, the result of the cheap one tells us
128  // that execution of the expensive one is not necessary.
129  // Evaluation (Evaluate?) is one of them. Better names wanted!
130 
131  virtual void Project();
132  // Used by BREPSolid. Thus it's probably needed.
133 
134  virtual void CalcNormal();
135  // Used only in G4FPlane. Should be private to that class?
136 
137  virtual G4int IsConvex() const;
138  // Only in G4FPlane. BREPSolid::IsConvex uses it.
139  // But who uses BREPSolid::IsConvex? Thus: probably not needed.
140  // However, knowing if the surface is convex could be used for
141  // optimization.
142 
143  virtual G4int GetConvex() const;
144  // Only in G4FPlane, but G4BREPSolid uses them.
145 
146  virtual G4int GetNumberOfPoints() const;
147  virtual const G4Point3D& GetPoint(G4int Count) const;
148  // ???
149 
150  virtual G4Ray* Norm();
151  virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const = 0;
152  // There is Normal as well -- so what do these do?
153 
154 /*
155  virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
156  G4Vector3D& p ) const;
157  // Returns distance along a Ray (straight line with G4ThreeVec) to leave
158  // or enter a Surface. The input variable which_way should be set to +1
159  // to indicate leaving a Surface, -1 to indicate entering a Surface.
160  // p is the point of intersection of the Ray with the Surface.
161  // This is a default function which just gives the distance
162  // between the origin of the Ray and the origin of the Surface.
163  // Since a generic Surface doesn't have a well-defined Normal, no
164  // further checks are Done. It must be overwritten by derived classes.
165 
166  virtual G4double G4Surface::distanceAlongHelix( G4int which_way,
167  const Helix* hx,
168  G4ThreeVec& p ) const;
169  // Returns the distance along a Helix to leave or enter a Surface.
170  // The input variable which_way should be set to +1 to indicate
171  // leaving a Surface, -1 to indicate entering a Surface.
172  // p is the point of intersection of the Helix with the Surface.
173  // This is a default function which just gives the distance
174  // between the origin of the Helix and the origin of the Surface.
175  // Since a generic Surface doesn't have a well-defined Normal, no
176  // further checks are Done. It must be overwritten by derived classes.
177 */
178 
179  protected:
180 
181  virtual void InitBounded();
182 
183  protected:
184 
188 
190  // The boundaries of the surface.
191 
193 
195  // BSplineSurface and FPlane sets it, no one gets it.
196 
198  // Origin of Surface.
199 
205  // Generic attributes...
206 
208  // by L. Broglia
209 
210  private:
211 
212  G4Surface(const G4Surface&);
213  G4Surface& operator=(const G4Surface&);
214  // Private copy constructor and assignment operator.
215 
216 };
217 
218 #include "G4Surface.icc"
219 
220 #endif