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9.6.p02
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geant4_9_6_p02
source
geometry
solids
specific
src
G4SolidExtentList.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4SolidExtentList.cc 67011 2013-01-29 16:17:41Z gcosmo $
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//
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//
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// --------------------------------------------------------------------
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// GEANT 4 class source file
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//
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//
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// G4SolidExtentList.cc
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//
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// Implementation of a list of (voxel) extents along one axis
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//
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// --------------------------------------------------------------------
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#include "
G4SolidExtentList.hh
"
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#include "
G4VoxelLimits.hh
"
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#include "
G4GeometryTolerance.hh
"
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//
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// Constructor (default)
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//
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G4SolidExtentList::G4SolidExtentList
()
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{
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axis
=
kZAxis
;
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limited
=
false
;
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minLimit
= -
INT_MAX
/2;
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maxLimit
=
INT_MAX
/2;
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}
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//
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// Constructor (limited case)
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//
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G4SolidExtentList::G4SolidExtentList
(
const
EAxis
targetAxis,
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const
G4VoxelLimits
&voxelLimits )
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{
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axis
= targetAxis;
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limited
= voxelLimits.
IsLimited
(
axis
);
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if
(
limited
)
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{
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minLimit
= voxelLimits.
GetMinExtent
(
axis
);
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maxLimit
= voxelLimits.
GetMaxExtent
(
axis
);
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}
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else
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{
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minLimit
= -
INT_MAX
/2;
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maxLimit
=
INT_MAX
/2;
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}
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}
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//
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// Destructor
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//
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G4SolidExtentList::~G4SolidExtentList
()
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{
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}
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//
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// AddSurface
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//
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//
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void
G4SolidExtentList::AddSurface
(
const
G4ClippablePolygon
&surface )
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{
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//
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// Keep track of four surfaces
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//
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G4double
min, max;
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surface.
GetExtent
(
axis
, min, max );
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if
(min >
maxLimit
)
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{
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//
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// Nearest surface beyond maximum limit
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//
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if
(surface.
InFrontOf
(
minAbove
,
axis
))
minAbove
= surface;
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}
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else
if
(max <
minLimit
)
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{
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//
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// Nearest surface below minimum limit
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//
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if
(surface.
BehindOf
(
maxBelow
,
axis
))
maxBelow
= surface;
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}
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else
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{
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//
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// Max and min surfaces inside
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//
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if
(surface.
BehindOf
(
maxSurface
,
axis
))
maxSurface
= surface;
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if
(surface.
InFrontOf
(
minSurface
,
axis
))
minSurface
= surface;
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}
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}
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//
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// GetExtent
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//
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// Return extent after processing all surfaces
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//
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G4bool
G4SolidExtentList::GetExtent
(
G4double
&min,
G4double
&max )
const
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{
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G4double
kCarTolerance =
G4GeometryTolerance::GetInstance
()
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->
GetSurfaceTolerance
();
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//
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// Did we have any surfaces within the limits?
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//
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if
(
minSurface
.
Empty
())
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{
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//
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// Nothing! Do we have anything above?
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//
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if
(
minAbove
.
Empty
())
return
false
;
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//
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// Yup. Is it facing inwards?
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//
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if
(
minAbove
.
GetNormal
().operator()(
axis
) < 0)
return
false
;
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//
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// No. We must be entirely within the solid
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//
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max =
maxLimit
+ kCarTolerance;
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min =
minLimit
- kCarTolerance;
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return
true
;
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}
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//
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// Check max surface
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//
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if
(
maxSurface
.
GetNormal
().operator()(
axis
) < 0)
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{
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//
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// Inward facing: max limit must be embedded within solid
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//
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max =
maxLimit
+ kCarTolerance;
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}
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else
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{
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G4double
sMin, sMax;
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maxSurface
.
GetExtent
(
axis
, sMin, sMax );
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max = ( (sMax >
maxLimit
) ?
maxLimit
: sMax ) + kCarTolerance;
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}
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//
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// Check min surface
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//
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if
(
minSurface
.
GetNormal
().operator()(
axis
) > 0)
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{
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//
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// Inward facing: max limit must be embedded within solid
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//
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min =
minLimit
- kCarTolerance;
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}
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else
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{
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G4double
sMin, sMax;
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minSurface
.
GetExtent
(
axis
, sMin, sMax );
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min = ( (sMin <
minLimit
) ?
minLimit
: sMin ) - kCarTolerance;
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}
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return
true
;
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}
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