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geant4_9_6_p02
source
processes
electromagnetic
xrays
include
G4Scintillation.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// Scintillation Light Class Definition
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//
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// File: G4Scintillation.hh
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// Description: Discrete Process - Generation of Scintillation Photons
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// Version: 1.0
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// Created: 1998-11-07
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// Author: Peter Gumplinger
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// Updated: 2010-10-20 Allow the scintillation yield to be a function
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// of energy deposited by particle type
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// Thanks to Zach Hartwig (Department of Nuclear
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// Science and Engineeering - MIT)
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// 2005-07-28 add G4ProcessType to constructor
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// 2002-11-21 change to user G4Poisson for small MeanNumPotons
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// 2002-11-07 allow for fast and slow scintillation
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// 2002-11-05 make use of constant material properties
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// 2002-05-16 changed to inherit from VRestDiscreteProcess
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// 2002-05-09 changed IsApplicable method
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// 1999-10-29 add method and class descriptors
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//
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// mail: gum@triumf.ca
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//
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#ifndef G4Scintillation_h
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#define G4Scintillation_h 1
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// Includes
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#include "
globals.hh
"
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#include "
templates.hh
"
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#include "
Randomize.hh
"
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#include "
G4Poisson.hh
"
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#include "
G4ThreeVector.hh
"
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#include "
G4ParticleMomentum.hh
"
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#include "
G4Step.hh
"
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#include "
G4VRestDiscreteProcess.hh
"
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#include "
G4OpticalPhoton.hh
"
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#include "
G4DynamicParticle.hh
"
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#include "
G4Material.hh
"
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#include "
G4PhysicsTable.hh
"
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#include "
G4MaterialPropertiesTable.hh
"
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#include "
G4PhysicsOrderedFreeVector.hh
"
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#include "
G4EmSaturation.hh
"
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// Class Description:
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// RestDiscrete Process - Generation of Scintillation Photons.
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// Class inherits publicly from G4VRestDiscreteProcess.
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// Class Description - End:
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// Class Definition
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class
G4Scintillation
:
public
G4VRestDiscreteProcess
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{
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public
:
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// Constructors and Destructor
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G4Scintillation
(
const
G4String
& processName =
"Scintillation"
,
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G4ProcessType
type =
fElectromagnetic
);
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~G4Scintillation
();
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private
:
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G4Scintillation
(
const
G4Scintillation
&
right
);
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// Operators
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G4Scintillation
& operator=(
const
G4Scintillation
&right);
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public
:
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// Methods
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// G4Scintillation Process has both PostStepDoIt (for energy
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// deposition of particles in flight) and AtRestDoIt (for energy
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// given to the medium by particles at rest)
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G4bool
IsApplicable
(
const
G4ParticleDefinition
& aParticleType);
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// Returns true -> 'is applicable', for any particle type except
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// for an 'opticalphoton' and for short-lived particles
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G4double
GetMeanFreePath
(
const
G4Track
& aTrack,
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G4double
,
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G4ForceCondition
* );
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// Returns infinity; i. e. the process does not limit the step,
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// but sets the 'StronglyForced' condition for the DoIt to be
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// invoked at every step.
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G4double
GetMeanLifeTime
(
const
G4Track
& aTrack,
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G4ForceCondition
* );
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// Returns infinity; i. e. the process does not limit the time,
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// but sets the 'StronglyForced' condition for the DoIt to be
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// invoked at every step.
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G4VParticleChange
*
PostStepDoIt
(
const
G4Track
& aTrack,
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const
G4Step
& aStep);
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G4VParticleChange
*
AtRestDoIt
(
const
G4Track
& aTrack,
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const
G4Step
& aStep);
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// These are the methods implementing the scintillation process.
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void
SetTrackSecondariesFirst
(
const
G4bool
state);
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// If set, the primary particle tracking is interrupted and any
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// produced scintillation photons are tracked next. When all
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// have been tracked, the tracking of the primary resumes.
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void
SetFiniteRiseTime
(
const
G4bool
state);
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// If set, the G4Scintillation process expects the user to have
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// set the constant material property FAST/SLOWSCINTILLATIONRISETIME.
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G4bool
GetTrackSecondariesFirst
()
const
;
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// Returns the boolean flag for tracking secondaries first.
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G4bool
GetFiniteRiseTime
()
const
;
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// Returns the boolean flag for a finite scintillation rise time.
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void
SetScintillationYieldFactor
(
const
G4double
yieldfactor);
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// Called to set the scintillation photon yield factor, needed when
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// the yield is different for different types of particles. This
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// scales the yield obtained from the G4MaterialPropertiesTable.
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G4double
GetScintillationYieldFactor
()
const
;
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// Returns the photon yield factor.
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void
SetScintillationExcitationRatio
(
const
G4double
excitationratio);
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// Called to set the scintillation exciation ratio, needed when
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// the scintillation level excitation is different for different
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// types of particles. This overwrites the YieldRatio obtained
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// from the G4MaterialPropertiesTable.
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G4double
GetScintillationExcitationRatio
()
const
;
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// Returns the scintillation level excitation ratio.
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G4PhysicsTable
*
GetFastIntegralTable
()
const
;
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// Returns the address of the fast scintillation integral table.
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G4PhysicsTable
*
GetSlowIntegralTable
()
const
;
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// Returns the address of the slow scintillation integral table.
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void
AddSaturation
(
G4EmSaturation
* sat) { emSaturation = sat; }
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// Adds Birks Saturation to the process.
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void
RemoveSaturation
() { emSaturation = NULL; }
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// Removes the Birks Saturation from the process.
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G4EmSaturation
*
GetSaturation
()
const
{
return
emSaturation; }
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// Returns the Birks Saturation.
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void
SetScintillationByParticleType
(
const
G4bool
);
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// Called by the user to set the scintillation yield as a function
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// of energy deposited by particle type
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G4bool
GetScintillationByParticleType
()
const
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{
return
scintillationByParticleType
; }
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// Return the boolean that determines the method of scintillation
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// production
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void
DumpPhysicsTable
()
const
;
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// Prints the fast and slow scintillation integral tables.
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protected
:
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void
BuildThePhysicsTable
();
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// It builds either the fast or slow scintillation integral table;
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// or both.
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// Class Data Members
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G4PhysicsTable
*
theSlowIntegralTable
;
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G4PhysicsTable
*
theFastIntegralTable
;
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G4bool
fTrackSecondariesFirst
;
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G4bool
fFiniteRiseTime
;
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G4double
YieldFactor
;
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G4double
ExcitationRatio
;
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G4bool
scintillationByParticleType
;
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private
:
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G4double
single_exp(
G4double
t,
G4double
tau2);
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G4double
bi_exp(
G4double
t,
G4double
tau1,
G4double
tau2);
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// emission time distribution when there is a finite rise time
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G4double
sample_time(
G4double
tau1,
G4double
tau2);
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G4EmSaturation
* emSaturation;
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};
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// Inline methods
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inline
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G4bool
G4Scintillation::IsApplicable
(
const
G4ParticleDefinition
& aParticleType)
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{
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if
(aParticleType.
GetParticleName
() ==
"opticalphoton"
)
return
false
;
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if
(aParticleType.
IsShortLived
())
return
false
;
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return
true
;
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}
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inline
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void
G4Scintillation::SetTrackSecondariesFirst
(
const
G4bool
state)
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{
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fTrackSecondariesFirst
= state;
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}
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inline
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void
G4Scintillation::SetFiniteRiseTime
(
const
G4bool
state)
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{
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fFiniteRiseTime
= state;
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}
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inline
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G4bool
G4Scintillation::GetTrackSecondariesFirst
()
const
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{
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return
fTrackSecondariesFirst
;
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}
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inline
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G4bool
G4Scintillation::GetFiniteRiseTime
()
const
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{
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return
fFiniteRiseTime
;
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}
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inline
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void
G4Scintillation::SetScintillationYieldFactor
(
const
G4double
yieldfactor)
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{
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YieldFactor
= yieldfactor;
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}
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inline
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G4double
G4Scintillation::GetScintillationYieldFactor
()
const
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{
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return
YieldFactor
;
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}
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inline
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void
G4Scintillation::SetScintillationExcitationRatio
(
const
G4double
excitationratio)
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{
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ExcitationRatio
= excitationratio;
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}
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inline
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G4double
G4Scintillation::GetScintillationExcitationRatio
()
const
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{
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return
ExcitationRatio
;
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}
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inline
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G4PhysicsTable
*
G4Scintillation::GetSlowIntegralTable
()
const
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{
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return
theSlowIntegralTable
;
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}
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inline
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G4PhysicsTable
*
G4Scintillation::GetFastIntegralTable
()
const
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{
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return
theFastIntegralTable
;
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}
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inline
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void
G4Scintillation::DumpPhysicsTable
()
const
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{
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if
(
theFastIntegralTable
) {
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G4int
PhysicsTableSize =
theFastIntegralTable
->
entries
();
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G4PhysicsOrderedFreeVector
*
v
;
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for
(
G4int
i = 0 ; i < PhysicsTableSize ; i++ )
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{
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v = (
G4PhysicsOrderedFreeVector
*)(*
theFastIntegralTable
)[i];
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v->
DumpValues
();
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}
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}
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if
(
theSlowIntegralTable
) {
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G4int
PhysicsTableSize =
theSlowIntegralTable
->
entries
();
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G4PhysicsOrderedFreeVector
*
v
;
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for
(
G4int
i = 0 ; i < PhysicsTableSize ; i++ )
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{
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v = (
G4PhysicsOrderedFreeVector
*)(*
theSlowIntegralTable
)[i];
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v->
DumpValues
();
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}
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}
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}
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inline
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G4double
G4Scintillation::single_exp(
G4double
t,
G4double
tau2)
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{
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return
std::exp(-1.0*t/tau2)/tau2;
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}
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inline
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G4double
G4Scintillation::bi_exp(
G4double
t,
G4double
tau1,
G4double
tau2)
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{
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return
std::exp(-1.0*t/tau2)*(1-std::exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
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}
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#endif
/* G4Scintillation_h */
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