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G4Run.hh
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27 // $Id$
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29 
30 #ifndef G4Run_h
31 #define G4Run_h 1
32 
33 #include "globals.hh"
34 #include <vector>
35 class G4Event;
36 class G4HCtable;
37 class G4DCtable;
38 
39 // class description:
40 //
41 // This class represents a run. An object of this class is constructed
42 // and deleted by G4RunManager. Basically the user should use only the
43 // get methods. All properties are set by G4RunManager.
44 //
45 
46 class G4Run
47 {
48  public:
49  G4Run();
50  virtual ~G4Run();
51 
52  private:
53  // These copy constructor and = operator must not be used.
54  G4Run(const G4Run &) {;}
55  G4Run& operator=(const G4Run &) { return *this; }
56 
57  protected:
64  std::vector<const G4Event*>* eventVector;
65 
66  public: // with description
67  virtual void RecordEvent(const G4Event*);
68  // Method to be overwritten by the user for recording events in this run.
69  // In such a case, it is the user's responsibility to increment numberOfEvent.
70  // Also, user's run class object must be instantiated in user's runAction.
71 
72  public: // with description
73  inline G4int GetRunID() const
74  { return runID; }
75  // Returns the run ID. Run ID is set by G4RunManager.
76  inline G4int GetNumberOfEvent() const
77  { return numberOfEvent; }
78  // Returns number of events processed in this run. The number is
79  // incremented at the end of each event processing.
81  { return numberOfEventToBeProcessed; }
82  inline const G4HCtable* GetHCtable() const
83  { return HCtable; }
84  // List of names of hits collection
85  inline const G4DCtable* GetDCtable() const
86  { return DCtable; }
87  // List of names of digi collection
88  inline const G4String& GetRandomNumberStatus() const
89  { return randomNumberStatus; }
90  // Return random number status at the beginning of this run
91  public:
92  inline void SetRunID(G4int id)
93  { runID = id; }
95  { numberOfEventToBeProcessed = n_ev; }
96  inline void SetHCtable(G4HCtable* HCtbl)
97  { HCtable = HCtbl; }
98  inline void SetDCtable(G4DCtable* DCtbl)
99  { DCtable = DCtbl; }
101  { randomNumberStatus = st; }
102 
103  public: // with description
104  void StoreEvent(G4Event* evt);
105  // Store a G4Event object until this run object is deleted.
106  // Given the potential large memory size of G4Event and its datamember
107  // objects stored in G4Event, the user must be careful and responsible for
108  // not to store too many G4Event objects. This method is invoked by G4RunManager
109  // if the user invokes G4EventManager::KeepTheCurrentEvent() or
110  // /event/keepCurrentEvent UI command while the particular event is in process
111  // (typically in EndOfEventAction).
112  inline const std::vector<const G4Event*>* GetEventVector() const
113  { return eventVector; }
114  // Return the event vector
115 };
116 
117 
118 #endif
119