Geant4
9.6.p02
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geant4_9_6_p02
source
run
include
G4Run.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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#ifndef G4Run_h
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#define G4Run_h 1
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#include "
globals.hh
"
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#include <vector>
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class
G4Event
;
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class
G4HCtable
;
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class
G4DCtable
;
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// class description:
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//
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// This class represents a run. An object of this class is constructed
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// and deleted by G4RunManager. Basically the user should use only the
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// get methods. All properties are set by G4RunManager.
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//
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class
G4Run
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{
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public
:
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G4Run
();
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virtual
~G4Run
();
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private
:
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// These copy constructor and = operator must not be used.
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G4Run
(
const
G4Run
&) {;}
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G4Run
& operator=(
const
G4Run
&) {
return
*
this
; }
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protected
:
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G4int
runID
;
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G4int
numberOfEvent
;
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G4int
numberOfEventToBeProcessed
;
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G4HCtable
*
HCtable
;
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G4DCtable
*
DCtable
;
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G4String
randomNumberStatus
;
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std::vector<const G4Event*>*
eventVector
;
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public
:
// with description
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virtual
void
RecordEvent
(
const
G4Event
*);
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// Method to be overwritten by the user for recording events in this run.
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// In such a case, it is the user's responsibility to increment numberOfEvent.
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// Also, user's run class object must be instantiated in user's runAction.
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public
:
// with description
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inline
G4int
GetRunID
()
const
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{
return
runID
; }
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// Returns the run ID. Run ID is set by G4RunManager.
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inline
G4int
GetNumberOfEvent
()
const
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{
return
numberOfEvent
; }
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// Returns number of events processed in this run. The number is
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// incremented at the end of each event processing.
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inline
G4int
GetNumberOfEventToBeProcessed
()
const
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{
return
numberOfEventToBeProcessed
; }
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inline
const
G4HCtable
*
GetHCtable
()
const
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{
return
HCtable
; }
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// List of names of hits collection
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inline
const
G4DCtable
*
GetDCtable
()
const
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{
return
DCtable
; }
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// List of names of digi collection
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inline
const
G4String
&
GetRandomNumberStatus
()
const
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{
return
randomNumberStatus
; }
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// Return random number status at the beginning of this run
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public
:
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inline
void
SetRunID
(
G4int
id
)
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{
runID
= id; }
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inline
void
SetNumberOfEventToBeProcessed
(
G4int
n_ev)
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{
numberOfEventToBeProcessed
= n_ev; }
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inline
void
SetHCtable
(
G4HCtable
* HCtbl)
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{
HCtable
= HCtbl; }
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inline
void
SetDCtable
(
G4DCtable
* DCtbl)
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{
DCtable
= DCtbl; }
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inline
void
SetRandomNumberStatus
(
G4String
& st)
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{
randomNumberStatus
= st; }
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public
:
// with description
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void
StoreEvent
(
G4Event
* evt);
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// Store a G4Event object until this run object is deleted.
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// Given the potential large memory size of G4Event and its datamember
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// objects stored in G4Event, the user must be careful and responsible for
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// not to store too many G4Event objects. This method is invoked by G4RunManager
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// if the user invokes G4EventManager::KeepTheCurrentEvent() or
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// /event/keepCurrentEvent UI command while the particular event is in process
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// (typically in EndOfEventAction).
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inline
const
std::vector<const G4Event*>*
GetEventVector
()
const
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{
return
eventVector
; }
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// Return the event vector
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};
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#endif
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