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G4RayTrajectoryPoint.hh
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27 // $Id$
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30 
31 // class description:
32 //
33 // This is a concrete class of G4VTrajectoryPoint which represents a point where
34 // a ray crosses upon a surface of a volume regardless of its visibility. Objects
35 // of this class are created by G4RayTrajectory class object.
36 //
37 
39 //G4RayTrajectoryPoint.hh
41 
42 #ifndef G4RayTrajectoryPoint_h
43 #define G4RayTrajectoryPoint_h 1
44 
45 class G4VisAttributes;
46 #include "globals.hh"
47 #include "G4VTrajectoryPoint.hh"
48 #include "G4Allocator.hh"
49 #include "G4ThreeVector.hh"
50 
52 {
53  public:
55  virtual ~G4RayTrajectoryPoint();
56 
57  inline void *operator new(size_t);
58  inline void operator delete(void *aTrajectoryPoint);
59  // inline int operator==(const G4RayTrajectoryPoint& right) const
60  // { return (this==&right); };
61 
62  private:
63  const G4VisAttributes* preStepAtt;
64  const G4VisAttributes* postStepAtt;
65  G4ThreeVector surfaceNormal;
66  G4double stepLength;
67 
68  public:
69  inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; }
70  inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; }
71  inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; }
72  inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; }
73  inline void SetSurfaceNormal(G4ThreeVector val) { surfaceNormal = val; }
74  inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; }
75  inline void SetStepLength(G4double val) { stepLength = val; }
76  inline G4double GetStepLength() const { return stepLength; }
77 
78  inline const G4ThreeVector GetPosition() const { return G4ThreeVector();}
79  // Dummy function (not used) to satisfy base class pure virtual function.
80 };
81 
82 #if defined G4VIS_ALLOC_EXPORT
84 #else
86 #endif
87 
88 inline void* G4RayTrajectoryPoint::operator new(size_t)
89 {
90  void *aTrajectoryPoint;
91  aTrajectoryPoint = (void *) G4RayTrajectoryPointAllocator.MallocSingle();
92  return aTrajectoryPoint;
93 }
94 
95 inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint)
96 {
97  G4RayTrajectoryPointAllocator.FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint);
98 }
99 
100 #endif
101