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9.6.p02
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geant4_9_6_p02
source
visualization
RayTracer
include
G4RayTrajectory.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// class description:
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//
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// This is a concrete class of G4VTrajectory which represents a trajectory of a ray.
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// This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction.
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// This class does not have concrete implementations of draw and print methods but
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// information stored in this class is used by determining a colour of a pixel of the picture.
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//
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//G4RayTrajectory.hh
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#ifndef G4RayTrajectory_h
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#define G4RayTrajectory_h 1
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class
G4Step
;
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#include "
G4VTrajectory.hh
"
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#include "
G4Allocator.hh
"
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#include <stdlib.h>
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#include <vector>
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#include "
globals.hh
"
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#include "
G4Track.hh
"
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#include "
G4RayTrajectoryPoint.hh
"
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class
G4RayTrajectory
:
public
G4VTrajectory
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{
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public
:
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G4RayTrajectory
();
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G4RayTrajectory
(
G4RayTrajectory
&
right
);
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virtual
~G4RayTrajectory
();
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private
:
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G4RayTrajectory
& operator= (
const
G4RayTrajectory
&);
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public
:
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inline
void
*
operator
new
(size_t);
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inline
void
operator
delete
(
void
*);
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// inline int operator == (const G4RayTrajectory& right){return (this==&right);}
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virtual
void
AppendStep
(
const
G4Step
*);
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virtual
void
ShowTrajectory
(std::ostream&)
const
;
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virtual
void
DrawTrajectory
()
const
{;}
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virtual
void
DrawTrajectory
(
G4int
)
const
{;}
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virtual
int
GetPointEntries
()
const
{
return
positionRecord->size();}
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virtual
G4VTrajectoryPoint
*
GetPoint
(
G4int
i)
const
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{
return
(*positionRecord)[i]; }
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G4RayTrajectoryPoint
*
GetPointC
(
G4int
i)
const
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{
return
(*positionRecord)[i]; }
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virtual
void
MergeTrajectory
(
G4VTrajectory
* secondTrajectory);
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// Get/Set functions to satisfy pure virtual functions of base class.
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inline
G4int
GetTrackID
()
const
{
return
0; }
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inline
G4int
GetParentID
()
const
{
return
0; }
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inline
G4String
GetParticleName
()
const
{
return
""
; }
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inline
G4double
GetCharge
()
const
{
return
0.; }
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inline
G4int
GetPDGEncoding
()
const
{
return
0; }
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inline
G4ThreeVector
GetInitialMomentum
()
const
{
return
G4ThreeVector
(); }
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private
:
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std::vector<G4RayTrajectoryPoint*>* positionRecord;
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};
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#if defined G4VIS_ALLOC_EXPORT
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extern
G4DLLEXPORT
G4Allocator<G4RayTrajectory>
G4RayTrajectoryAllocator
;
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#else
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extern
G4DLLIMPORT
G4Allocator<G4RayTrajectory>
G4RayTrajectoryAllocator
;
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#endif
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inline
void
* G4RayTrajectory::operator
new
(size_t)
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{
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void
* aTrajectory;
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aTrajectory = (
void
*)
G4RayTrajectoryAllocator
.MallocSingle();
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return
aTrajectory;
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}
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inline
void
G4RayTrajectory::operator
delete
(
void
* aTrajectory)
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{
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G4RayTrajectoryAllocator
.FreeSingle((
G4RayTrajectory
*)aTrajectory);
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}
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#endif
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