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G4RayTracerSceneHandler.hh
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27 // $Id$
28 
29 // John Allison 17th March 2000
30 
31 #ifndef G4RAYTRACERSCENEHANDLER_HH
32 #define G4RAYTRACERSCENEHANDLER_HH
33 
34 #include "G4VSceneHandler.hh"
35 
37 
38 public:
39 
41  const G4String& name = "");
42  virtual ~G4RayTracerSceneHandler();
43 
44  void AddPrimitive(const G4Polyline&){}
45  void AddPrimitive(const G4Text&){}
46  void AddPrimitive(const G4Circle&){}
47  void AddPrimitive(const G4Square&){}
48  void AddPrimitive(const G4Polyhedron&){}
49  void AddPrimitive(const G4NURBS&){}
50  void AddPrimitive(const G4Polymarker&){}
51  void AddPrimitive(const G4Scale&){}
52 
53  void AddSolid(const G4Box&){}
54  void AddSolid(const G4Cons&){}
55  void AddSolid(const G4Tubs&){}
56  void AddSolid(const G4Trd&){}
57  void AddSolid(const G4Trap&){}
58  void AddSolid(const G4Sphere&){}
59  void AddSolid(const G4Para&){}
60  void AddSolid(const G4Torus&){}
61  void AddSolid(const G4Polycone&){}
62  void AddSolid(const G4Polyhedra&){}
63  void AddSolid(const G4VSolid&){}
64  void AddCompound(const G4VTrajectory&){}
65  void AddCompound(const G4VHit&){}
66  void AddCompound(const G4VDigi&){}
68 
69 private:
70  static G4int fSceneIdCount; // Counter for RayTracer scene handlers.
71 };
72 
73 #endif