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9.6.p02
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geant4_9_6_p02
source
visualization
RayTracer
src
G4RayTracerSceneHandler.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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#include "
G4RayTracerSceneHandler.hh
"
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#include "
G4VisManager.hh
"
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G4RayTracerSceneHandler::G4RayTracerSceneHandler
(
G4VGraphicsSystem
& system,
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const
G4String
&
name
):
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G4VSceneHandler
(system, fSceneIdCount++, name)
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{
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// Ray Tracer does not use the vis concept of scene (G4Scene) - keep
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// vis manager happy when someone opens a ray tracer with "/vis/open
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// RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
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// before creating any scenes, for example, instead of using
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// "/vis/drawVolume"...
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G4VisManager
* visManager = G4VisManager::GetInstance();
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if
(visManager) {
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G4Scene
* pScene = visManager->
GetCurrentScene
();
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if
(!pScene) {
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// Create new scene like /vis/scene/create...
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fpScene
=
new
G4Scene
(
"dummy-ray-tracer-scene"
);
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// Add dummy run-duration model to avoid world being added and
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// notifyHandler being invoked...
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fpScene
->
AddWorldIfEmpty
();
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// Add to vis manager list; ownership thereby passes to vis manager...
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visManager->
SetSceneList
().push_back(
fpScene
);
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// ...and make current...
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visManager->
SetCurrentScene
(
fpScene
);
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}
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}
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}
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G4RayTracerSceneHandler::~G4RayTracerSceneHandler
()
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{}
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G4int
G4RayTracerSceneHandler::fSceneIdCount = 0;
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