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9.6.p02
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geant4_9_6_p02
source
global
HEPRandom
include
G4RandomDirection.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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// ------------------------------------------------------------
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// Class description:
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//
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// Function returning a unit 3-vector homogeneously randomised over 4pi
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// solid angle. It can be used in any particle scattering methods
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// instead of:
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// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
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// providing more performant results.
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// History:
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// 18.03.08 V. Grichine, unit radius sphere surface based algorithm
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// ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
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//
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// ------------------------------------------------------------
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#ifndef G4RANDOMDIR_HH
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#define G4RANDOMDIR_HH
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#include <
CLHEP/Units/PhysicalConstants.h
>
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#include "
globals.hh
"
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#include "
Randomize.hh
"
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#include "
G4ThreeVector.hh
"
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inline
G4ThreeVector
G4RandomDirection
()
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{
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G4double
cosTheta = 2.*
G4UniformRand
()-1.;
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G4double
sinTheta2 = 1. - cosTheta*cosTheta;
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if
( sinTheta2 < 0.) sinTheta2 = 0.;
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G4double
sinTheta = std::sqrt(sinTheta2);
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G4double
phi = CLHEP::twopi*
G4UniformRand
();
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return
G4ThreeVector
(sinTheta*std::cos(phi),
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sinTheta*std::sin(phi), cosTheta).
unit
();
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}
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#endif
/* G4RANDOMDIR_HH */
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