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9.6.p02
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geant4_9_6_p02
source
visualization
RayTracer
include
G4RTXScanner.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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#ifdef G4VIS_BUILD_RAYTRACERX_DRIVER
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#ifndef G4RTXScanner_H
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#define G4RTXScanner_H 1
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// class description:
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//
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// G4RTXScanner
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// Provides a sequence of window coordinates suitable for a visible
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// window of ever increasing resolution.
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#include "
G4VRTScanner.hh
"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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class
G4ViewParameters
;
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class
G4RTXScanner:
public
G4VRTScanner
{
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public
:
// with description
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G4RTXScanner();
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virtual
~G4RTXScanner();
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// Compiler defaults for copy constructor and assignmemt.
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virtual
const
G4String
&
GetGSName
()
const
;
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// Get name that acts as graphics system name.
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virtual
const
G4String
&
GetGSNickname
()
const
;
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// Get name that acts as graphics system nickname. It is this that
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// the user specifies on the /vis/open and /vis/sceneHandler/create
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// commands.
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virtual
void
Initialize
(
G4int
nRow,
G4int
nColumn);
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// Intialises scanner for window with nRow rows and nColumn columns.
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virtual
G4bool
Coords
(
G4int
& iRow,
G4int
& iColumn);
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// Supplies coordinate (iRow,iColumn) and returns false when the
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// sequence has finished, i.e., on the call *after* suplying the
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// last valid coordinate.
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virtual
void
Draw
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(
unsigned
char
red
,
unsigned
char
green,
unsigned
char
blue
);
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// Draw coloured square at current position.
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G4bool
GetXWindow(
const
G4String
&
name
,
G4ViewParameters
&);
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protected
:
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G4String
theGSName, theGSNickname;
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G4int
theNRow, theNColumn, theStep, theIRow, theIColumn;
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// X Window variables...
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Display* display;
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Window win;
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GC gc;
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XStandardColormap *scmap;
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};
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#endif
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#endif
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