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9.6.p02
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geant4_9_6_p02
source
visualization
RayTracer
include
G4RTSteppingAction.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// class description:
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//
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// This is a concrete class of G4UserSteppingAction. This class is used
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// by G4RayTracer for managing a ray tracked through volumes. An object
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// of this class is constructed by G4RayTracer and set to G4SteppingManager
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// with replacement of user defined stepping action during the period of
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// ray tracing.
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//
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//G4RTSteppingAction
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#ifndef G4RTSteppingAction_h
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#define G4RTSteppingAction_h 1
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#include "
G4UserSteppingAction.hh
"
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#include "
globals.hh
"
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class
G4RTSteppingAction
:
public
G4UserSteppingAction
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{
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public
:
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G4RTSteppingAction
();
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virtual
~G4RTSteppingAction
(){;}
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virtual
void
UserSteppingAction
(
const
G4Step
*);
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private
:
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G4bool
ignoreTransparency;
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public
:
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inline
void
SetIgnoreTransparency
(
G4bool
val)
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{ ignoreTransparency = val; }
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inline
G4bool
GetIgnoreTransparency
()
const
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{
return
ignoreTransparency; }
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};
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#endif
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