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G4RTSimpleScanner.hh
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27 // $Id$
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30 
31 #ifndef G4RTSimpleScanner_H
32 #define G4RTSimpleScanner_H 1
33 
34 // class description:
35 //
36 // G4RTSimpleScanner
37 // Provides a simple raster of window coordinates.
38 
39 #include "G4VRTScanner.hh"
40 
42 
43 public: // with description
44 
46  virtual ~G4RTSimpleScanner();
47 
48  // Compiler defaults for copy constructor and assignmemt.
49 
50  virtual const G4String& GetGSName() const;
51  // Get name that acts as graphics system name.
52 
53  virtual const G4String& GetGSNickname() const;
54  // Get name that acts as graphics system nickname. It is this that
55  // the user specifies on the /vis/open and /vis/sceneHandler/create
56  // commands.
57 
58  virtual void Initialize(G4int nRow, G4int nColumn);
59  // Intialises scanner for window with nRow rows and nColumn columns.
60 
61  virtual G4bool Coords(G4int& iRow, G4int& iColumn);
62  // Supplies coordinate (iRow,iColumn) and returns false when the
63  // sequence has finished, i.e., on the call *after* suplying the
64  // last valid coordinate.
65 
66 protected:
69 };
70 
71 #endif