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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
rpg
include
G4RPGKZeroInelastic.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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// Author: D. H. Wright
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// Date: 18 June 2007
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//
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// Class Description:
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// Final state production model for K0 inelastic scattering using the
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// re-parameterized Gheisha model. This is a utility class only and
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// should be used in a physics list.
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#ifndef G4RPGKZeroInelastic_h
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#define G4RPGKZeroInelastic_h 1
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#include <
CLHEP/Units/SystemOfUnits.h
>
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#include "
G4RPGInelastic.hh
"
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class
G4RPGKZeroInelastic
:
public
G4RPGInelastic
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{
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public
:
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G4RPGKZeroInelastic
() :
G4RPGInelastic
(
"G4RPGKZeroInelastic"
)
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{
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SetMinEnergy
( 0.0 );
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SetMaxEnergy
( 25.*CLHEP::GeV );
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}
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~G4RPGKZeroInelastic
()
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{ }
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G4HadFinalState
*
ApplyYourself
(
const
G4HadProjectile
&aTrack,
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G4Nucleus
&targetNucleus );
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private
:
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void
Cascade(
// derived from CASK0
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G4FastVector<G4ReactionProduct,GHADLISTSIZE>
&vec,
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G4int
&vecLen,
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const
G4HadProjectile
*originalIncident,
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G4ReactionProduct
¤tParticle,
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G4ReactionProduct
&targetParticle,
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G4bool
&incidentHasChanged,
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G4bool
&targetHasChanged,
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G4bool
&quasiElastic );
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};
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#endif
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