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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
rpg
include
G4RPGKMinusInelastic.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
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// ********************************************************************
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//
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// $Id$
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//
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#ifndef G4RPGKMinusInelastic_h
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#define G4RPGKMinusInelastic_h 1
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// Class Description:
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// Final state production model for K- inelastic scattering
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// using the re-parameterized Gheisha model.
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#include <
CLHEP/Units/SystemOfUnits.h
>
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#include "
G4RPGInelastic.hh
"
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class
G4RPGKMinusInelastic
:
public
G4RPGInelastic
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{
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public
:
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G4RPGKMinusInelastic
() :
G4RPGInelastic
(
"G4RPGKMinusInelastic"
)
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{
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SetMinEnergy
( 0.0 );
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SetMaxEnergy
( 25.*CLHEP::GeV );
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}
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~G4RPGKMinusInelastic
()
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{ }
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G4HadFinalState
*
ApplyYourself
(
const
G4HadProjectile
&aTrack,
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G4Nucleus
&targetNucleus );
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private
:
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void
Cascade(
// derived from CASKM
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G4FastVector<G4ReactionProduct,GHADLISTSIZE>
&vec,
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G4int
&vecLen,
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const
G4HadProjectile
*originalIncident,
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G4ReactionProduct
¤tParticle,
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G4ReactionProduct
&targetParticle,
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G4bool
&incidentHasChanged,
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G4bool
&targetHasChanged,
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G4bool
&quasiElastic );
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};
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#endif
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