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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
qmd
include
G4QMDSystem.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// -------------------------------------------------------------------
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// GEANT4 Class file
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//
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//
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// File name: G4QMDSystem.hh
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//
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// Author: Koi, Tatsumi (tkoi@slac.stanford.edu)
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//
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// Creation date: 29 March 2007
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// -----------------------------------------------------------------------------
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//
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// 080602 Fix memory leaks by T. Koi
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// 081120 Add EraseParticipant and InsertParticipant Methods by T. Koi
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#ifndef G4QMDSystem_hh
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#define G4QMDSystem_hh
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#include "
G4QMDParticipant.hh
"
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class
G4QMDSystem
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{
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public
:
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G4QMDSystem
();
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~G4QMDSystem
();
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void
SetParticipant
(
G4QMDParticipant
* particle ) {
participants
.push_back ( particle ); };
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void
SetSystem
(
G4QMDSystem
* ,
G4ThreeVector
,
G4ThreeVector
);
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void
SubtractSystem
(
G4QMDSystem
* );
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G4QMDParticipant
*
EraseParticipant
(
G4int
i ) {
G4QMDParticipant
* particle =
participants
[ i ];
participants
.erase( std::find (
participants
.begin() ,
participants
.end() ,
participants
[ i ] ) ) ;
return
particle; };
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void
DeleteParticipant
(
G4int
i ) {
delete
participants
[ i ] ;
participants
.erase( std::find (
participants
.begin() ,
participants
.end() ,
participants
[ i ] ) ); };
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void
InsertParticipant
(
G4QMDParticipant
* particle ,
G4int
j );
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G4int
GetTotalNumberOfParticipant
() {
return
participants
.size(); };
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G4QMDParticipant
*
GetParticipant
(
G4int
i ) {
return
participants
[i]; };
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void
IncrementCollisionCounter
() { numberOfCollision++; };
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G4int
GetNOCollision
() {
return
numberOfCollision; };
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void
ShowParticipants
();
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void
Clear
();
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protected
:
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std::vector< G4QMDParticipant* >
participants
;
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private
:
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G4int
numberOfCollision;
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};
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#endif
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