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9.6.p02
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geant4_9_6_p02
source
graphics_reps
include
G4PlacedPolyhedron.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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// Class Description:
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// G4Polyhedron placed in the real world.
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// It has information of its location and orientation.
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// Class Description - End:
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#ifndef G4PLACEDPOLYHEDRON_HH
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#define G4PLACEDPOLYHEDRON_HH
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#include "
G4Polyhedron.hh
"
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#include "
G4Transform3D.hh
"
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#include <vector>
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class
G4PlacedPolyhedron
{
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public
:
// With description
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G4PlacedPolyhedron
();
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G4PlacedPolyhedron
(
const
G4Polyhedron
&,
const
G4Transform3D
&);
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// Uses default copy constructor, destructor and assignment.
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G4bool
operator ==
(
const
G4PlacedPolyhedron
&
right
)
const
{
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return
this
== &
right
;
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}
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const
G4Polyhedron
&
GetPolyhedron
()
const
{
return
fPolyhedron;}
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const
G4Transform3D
&
GetTransform
()
const
{
return
fTransform;}
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void
SetPolyhedron
(
const
G4Polyhedron
& polyhedron) {
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fPolyhedron = polyhedron;
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}
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void
SetTransform
(
const
G4Transform3D
& transform) {
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fTransform = transform;
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}
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private
:
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G4Polyhedron
fPolyhedron;
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G4Transform3D
fTransform;
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};
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typedef
std::vector<G4PlacedPolyhedron>
G4PlacedPolyhedronList
;
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#endif
/* G4PLACEDPOLYHEDRON_HH */
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