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G4PionMinusNuclearReaction.hh
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26 // (@@ Why only pi-, why not pi+? - Looks like a dummy CHIPS pocess - M.K.)
27 // 17.02.2009 M.Kossov, now it is recommended to use the G4QCollision process
28 
29 #ifndef G4PionMinusNuclearReaction_h
30 #define G4PionMinusNuclearReaction_h
31 
32 #include "globals.hh"
33 #include "G4HadronicInteraction.hh"
35 #include "G4PionMinus.hh"
36 
38 {
39  public:
40  virtual G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
41  G4Nucleus& aTargetNucleus);
42 
43  private:
45 };
46 
47 inline
49 ApplyYourself(const G4Track& aTrack, G4Nucleus& aTargetNucleus)
50 {
51 // if(aTrack.GetDynamicParticle()->GetDefinition() != G4PionMinus::PionMinusDefinition())
52 // {
53 // throw G4HadronicException(__FILE__, __LINE__, "Called G4PionMinusNuclearReaction for particle other than PionMinus");
54 // }
55  return theModel.ApplyYourself(aTrack, aTargetNucleus);
56 }
57 
58 #endif