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G4PhysicsLinearVector.cc
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27 // $Id$
28 //
29 //
30 //--------------------------------------------------------------------
31 // GEANT 4 class implementation file
32 //
33 // G4PhysicsLinearVector.cc
34 //
35 // 15 Feb 1996 - K.Amako : 1st version
36 // 19 Jun 2009 - V.Ivanchenko : removed hidden bin
37 //
38 //--------------------------------------------------------------------
39 
40 #include "G4PhysicsLinearVector.hh"
41 
43  : G4PhysicsVector()
44 {
46 }
47 
49  : G4PhysicsVector()
50 {
52 
53  numberOfNodes = theNbin + 1;
54  dataVector.reserve(numberOfNodes);
55  binVector.reserve(numberOfNodes);
56 
57  for (size_t i=0; i<numberOfNodes; i++)
58  {
59  binVector.push_back(0.0);
60  dataVector.push_back(0.0);
61  }
62 }
63 
65  G4double theEmax, size_t theNbin)
66  : G4PhysicsVector()
67 {
69 
70  dBin = (theEmax-theEmin)/theNbin;
71  baseBin = theEmin/dBin;
72 
73  numberOfNodes = theNbin + 1;
74  dataVector.reserve(numberOfNodes);
75  binVector.reserve(numberOfNodes);
76 
77  binVector.push_back(theEmin);
78  dataVector.push_back(0.0);
79 
80  for (size_t i=1; i<numberOfNodes-1; i++)
81  {
82  binVector.push_back( theEmin + i*dBin );
83  dataVector.push_back(0.0);
84  }
85  binVector.push_back(theEmax);
86  dataVector.push_back(0.0);
87 
88  edgeMin = binVector[0];
89  edgeMax = binVector[numberOfNodes-1];
90 
91 }
92 
94 
95 G4bool G4PhysicsLinearVector::Retrieve(std::ifstream& fIn, G4bool ascii)
96 {
97  G4bool success = G4PhysicsVector::Retrieve(fIn, ascii);
98  if (success)
99  {
100  G4double theEmin = binVector[0];
101  dBin = binVector[1]-theEmin;
102  baseBin = theEmin/dBin;
103  }
104  return success;
105 }
106 
108 {
109  G4PhysicsVector::ScaleVector(factorE, factorV);
110  G4double theEmin = binVector[0];
111  dBin = binVector[1]-theEmin;
112  baseBin = theEmin/dBin;
113 }
114 
115 
117 {
118  // For G4PhysicsLinearVector, FindBinLocation is implemented using
119  // a simple arithmetic calculation.
120  //
121  // Because this is a virtual function, it is accessed through a
122  // pointer to the G4PhyiscsVector object for most usages. In this
123  // case, 'inline' will not be invoked. However, there is a possibility
124  // that the user access to the G4PhysicsLinearVector object directly and
125  // not through pointers or references. In this case, the 'inline' will
126  // be invoked. (See R.B.Murray, "C++ Strategies and Tactics", Chap.6.6)
127 
128  return size_t( theEnergy/dBin - baseBin );
129 }