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G4PhysicalVolumeSearchScene.hh
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27 // $Id$
28 //
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30 // John Allison 10th August 1998.
31 // An artificial scene to find physical volumes.
32 
33 #ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
34 #define G4PHYSICALVOLUMESEARCHSCENE_HH
35 
36 #include "G4VGraphicsScene.hh"
37 #include "G4VisExtent.hh"
38 #include "G4Box.hh"
39 #include "G4Cons.hh"
40 #include "G4Tubs.hh"
41 #include "G4Trd.hh"
42 #include "G4Trap.hh"
43 #include "G4Sphere.hh"
44 #include "G4Para.hh"
45 #include "G4Torus.hh"
46 #include "G4Polycone.hh"
47 #include "G4Polyhedra.hh"
48 #include "G4VPhysicalVolume.hh"
49 #include "G4LogicalVolume.hh"
50 #include "G4PhysicalVolumeModel.hh"
51 
53 
54 public:
57  const G4String& requiredPhysicalVolumeName,
58  G4int requiredCopyNo);
60  void PreAddSolid (const G4Transform3D& objectTransformation,
61  const G4VisAttributes&);
62  void PostAddSolid ();
63  void AddSolid (const G4Box& solid) {FindVolume (solid);}
64  void AddSolid (const G4Cons & solid) {FindVolume (solid);}
65  void AddSolid (const G4Tubs& solid) {FindVolume (solid);}
66  void AddSolid (const G4Trd& solid) {FindVolume (solid);}
67  void AddSolid (const G4Trap& solid) {FindVolume (solid);}
68  void AddSolid (const G4Sphere& solid) {FindVolume (solid);}
69  void AddSolid (const G4Para& solid) {FindVolume (solid);}
70  void AddSolid (const G4Torus& solid) {FindVolume (solid);}
71  void AddSolid (const G4Polycone& solid) {FindVolume (solid);}
72  void AddSolid (const G4Polyhedra& solid) {FindVolume (solid);}
73  void AddSolid (const G4VSolid& solid) {FindVolume (solid);}
74  void AddCompound (const G4VTrajectory&) {}
75  void AddCompound (const G4VHit&) {}
76  void AddCompound (const G4VDigi&) {}
78 
79  const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>&
80  GetFoundFullPVPath () const;
81  G4int GetFoundDepth () const;
83  const G4Transform3D& GetFoundTransformation () const;
84 
86  // Functions not used but required by the abstract interface.
87 
88  virtual void BeginPrimitives (const G4Transform3D&) {}
89  virtual void EndPrimitives () {}
90  virtual void BeginPrimitives2D (const G4Transform3D&) {}
91  virtual void EndPrimitives2D () {}
92  virtual void AddPrimitive (const G4Polyline&) {}
93  virtual void AddPrimitive (const G4Scale&) {}
94  virtual void AddPrimitive (const G4Text&) {}
95  virtual void AddPrimitive (const G4Circle&) {}
96  virtual void AddPrimitive (const G4Square&) {}
97  virtual void AddPrimitive (const G4Polymarker&) {}
98  virtual void AddPrimitive (const G4Polyhedron&) {}
99  virtual void AddPrimitive (const G4NURBS&) {}
100 
101 private:
102  void FindVolume (const G4VSolid&);
103  const G4PhysicalVolumeModel* fpPVModel;
104  G4String fRequiredPhysicalVolumeName;
105  G4int fRequiredCopyNo;
106  const G4Transform3D* fpCurrentObjectTransformation;
107  std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>
108  fFoundFullPVPath; // Found full path.
109  G4int fFoundDepth; // Found depth.
110  G4VPhysicalVolume* fpFoundPV; // Found physical volume.
111  G4LogicalVolume* fpFoundLV; // Found logical volume.
112  G4Transform3D fFoundObjectTransformation; // Found transformation.
113  G4bool fMultipleOccurrence;
114 };
115 
116 #include "G4PhysicalVolumeSearchScene.icc"
117 
118 #endif