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9.6.p02
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geant4_9_6_p02
source
visualization
modeling
include
G4PhysicalVolumeMassScene.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// John Allison 12th September 2004
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// Class Description:
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//
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// Calculates the mass of a geometry tree taking into account daughters
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// up to the depth specified in the G4PhysicalVolumeModel. Culling is
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// ignored so that all volumes are seen.
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//
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// Do not use this for a "parallel world" for which materials are not
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// defined. Use only for the material world.
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//
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// The calculation is quite tricky, since it involves subtracting the
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// mass of that part of the mother that is occupied by each daughter and
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// then adding the mass of the daughter, and so on down the heirarchy.
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//
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// Usage for a given G4PhysicalVolumeModel* pvModel:
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// G4PhysicalVolumeMassScene massScene(pvModel);
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// pvModel->DescribeYourselfTo (massScene);
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// G4double volume = massScene.GetVolume();
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// G4double mass = massScene.GetMass();
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// massScene.Reset();
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// See, for example, G4ASCIITreeSceneHandler::EndModeling().
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#ifndef G4PHYSICALVOLUMEMASSSCENE_HH
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#define G4PHYSICALVOLUMEMASSSCENE_HH
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#include "
G4VGraphicsScene.hh
"
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#include "
G4Box.hh
"
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#include "
G4Cons.hh
"
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#include "
G4Tubs.hh
"
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#include "
G4Trd.hh
"
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#include "
G4Trap.hh
"
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#include "
G4Sphere.hh
"
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#include "
G4Para.hh
"
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#include "
G4Torus.hh
"
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#include "
G4Polycone.hh
"
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#include "
G4Polyhedra.hh
"
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#include <deque>
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class
G4VPhysicalVolume
;
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class
G4LogicalVolume
;
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class
G4PhysicalVolumeModel
;
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class
G4Material
;
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class
G4PhysicalVolumeMassScene
:
public
G4VGraphicsScene
{
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public
:
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G4PhysicalVolumeMassScene
(
G4PhysicalVolumeModel
*);
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virtual
~G4PhysicalVolumeMassScene
();
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public
:
// With description
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G4double
GetVolume
()
const
{
return
fVolume;}
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// Overall volume.
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G4double
GetMass
()
const
{
return
fMass;}
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// Mass of whole tree, i.e., accounting for all daughters.
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void
Reset
();
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// Reset for subsequent re-use.
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public
:
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// Force execution of AccrueMass for all solids...
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void
PreAddSolid
(
const
G4Transform3D
&,
const
G4VisAttributes
&) {}
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void
PostAddSolid
() {}
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void
AddSolid
(
const
G4Box
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4Cons
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4Tubs
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4Trd
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4Trap
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4Sphere
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4Para
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4Torus
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4Polycone
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4Polyhedra
& solid) {AccrueMass (solid);}
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void
AddSolid
(
const
G4VSolid
& solid) {AccrueMass (solid);}
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void
AddCompound
(
const
G4VTrajectory
&) {}
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void
AddCompound
(
const
G4VHit
&) {}
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void
AddCompound
(
const
G4VDigi
&) {}
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void
AddCompound
(
const
G4THitsMap<G4double>
&) {}
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// Functions not used but required by the abstract interface.
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virtual
void
BeginPrimitives
(
const
G4Transform3D
&) {}
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virtual
void
EndPrimitives
() {}
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virtual
void
BeginPrimitives2D
(
const
G4Transform3D
&) {}
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virtual
void
EndPrimitives2D
() {}
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virtual
void
AddPrimitive
(
const
G4Polyline
&) {}
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virtual
void
AddPrimitive
(
const
G4Scale
&) {}
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virtual
void
AddPrimitive
(
const
G4Text
&) {}
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virtual
void
AddPrimitive
(
const
G4Circle
&) {}
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virtual
void
AddPrimitive
(
const
G4Square
&) {}
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virtual
void
AddPrimitive
(
const
G4Polymarker
&) {}
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virtual
void
AddPrimitive
(
const
G4Polyhedron
&) {}
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virtual
void
AddPrimitive
(
const
G4NURBS
&) {}
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private
:
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void
AccrueMass (
const
G4VSolid
&);
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G4PhysicalVolumeModel
* fpPVModel;
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G4double
fVolume;
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G4double
fMass;
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G4VPhysicalVolume
* fpLastPV;
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G4int
fPVPCount;
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G4int
fLastDepth;
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G4double
fLastDensity;
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std::deque<G4double> fDensityStack;
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};
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#endif
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