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geant4_9_6_p02
source
geometry
navigation
include
G4PhantomParameterisation.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// class G4PhantomParameterisation
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//
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// Class description:
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//
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// Describes regular parameterisations: a set of boxes of equal dimension
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// in the x, y and z dimensions. The G4PVParameterised volume using this
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// class must be placed inside a volume that is completely filled by these
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// boxes.
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// History:
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// - Created. P. Arce, May 2007
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// *********************************************************************
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#ifndef G4PhantomParameterisation_HH
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#define G4PhantomParameterisation_HH
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#include <vector>
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#include "
G4Types.hh
"
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#include "
G4VPVParameterisation.hh
"
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#include "
G4AffineTransform.hh
"
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class
G4VPhysicalVolume
;
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class
G4VTouchable
;
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class
G4VSolid
;
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class
G4Material
;
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// Dummy forward declarations ...
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class
G4Box
;
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class
G4Tubs
;
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class
G4Trd
;
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class
G4Trap
;
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class
G4Cons
;
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class
G4Orb
;
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class
G4Sphere
;
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class
G4Torus
;
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class
G4Para
;
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class
G4Hype
;
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class
G4Polycone
;
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class
G4Polyhedra
;
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class
G4PhantomParameterisation
:
public
G4VPVParameterisation
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{
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public
:
// with description
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G4PhantomParameterisation
();
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~G4PhantomParameterisation
();
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virtual
void
ComputeTransformation
(
const
G4int
,
G4VPhysicalVolume
*)
const
;
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virtual
G4VSolid
*
ComputeSolid
(
const
G4int
,
G4VPhysicalVolume
*);
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virtual
G4Material
*
ComputeMaterial
(
const
G4int
repNo,
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G4VPhysicalVolume
*currentVol,
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const
G4VTouchable
*parentTouch=0);
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// Dummy declarations ...
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void
ComputeDimensions
(
G4Box
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Tubs
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Trd
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Trap
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Cons
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Orb
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Sphere
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Torus
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Para
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Hype
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Polycone
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
ComputeDimensions
(
G4Polyhedra
&,
const
G4int
,
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const
G4VPhysicalVolume
*)
const
{}
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void
BuildContainerSolid
(
G4VPhysicalVolume
*pPhysicalVol );
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void
BuildContainerSolid
(
G4VSolid
*pMotherSolid );
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// Save as container solid the parent of the voxels. Check that the
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// voxels fill it completely.
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virtual
G4int
GetReplicaNo
(
const
G4ThreeVector
& localPoint,
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const
G4ThreeVector
& localDir );
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// Get the voxel number corresponding to the point in the container
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// frame. Use 'localDir' to avoid precision problems at the surfaces.
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// Set and Get methods
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inline
void
SetMaterials
(std::vector<G4Material*>& mates );
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inline
void
SetMaterialIndices
(
size_t
* matInd );
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void
SetVoxelDimensions
(
G4double
halfx,
G4double
halfy,
G4double
halfz );
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void
SetNoVoxel
(
size_t
nx,
size_t
ny,
size_t
nz );
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inline
G4double
GetVoxelHalfX
()
const
;
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inline
G4double
GetVoxelHalfY
()
const
;
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inline
G4double
GetVoxelHalfZ
()
const
;
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inline
size_t
GetNoVoxelX
()
const
;
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inline
size_t
GetNoVoxelY
()
const
;
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inline
size_t
GetNoVoxelZ
()
const
;
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inline
size_t
GetNoVoxel
()
const
;
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inline
std::vector<G4Material*>
GetMaterials
()
const
;
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inline
size_t
*
GetMaterialIndices
()
const
;
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inline
G4VSolid
*
GetContainerSolid
()
const
;
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G4ThreeVector
GetTranslation
(
const
G4int
copyNo )
const
;
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G4bool
SkipEqualMaterials
()
const
;
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void
SetSkipEqualMaterials
(
G4bool
skip );
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size_t
GetMaterialIndex
(
size_t
nx,
size_t
ny,
size_t
nz)
const
;
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size_t
GetMaterialIndex
(
size_t
copyNo)
const
;
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G4Material
*
GetMaterial
(
size_t
nx,
size_t
ny,
size_t
nz)
const
;
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G4Material
*
GetMaterial
(
size_t
copyNo )
const
;
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void
CheckVoxelsFillContainer
(
G4double
contX,
G4double
contY,
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G4double
contZ )
const
;
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// Check that the voxels fill it completely.
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private
:
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void
ComputeVoxelIndices(
const
G4int
copyNo,
size_t
& nx,
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size_t
& ny,
size_t
& nz )
const
;
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// Convert the copyNo to voxel numbers in x, y and z.
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void
CheckCopyNo(
const
G4int
copyNo )
const
;
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// Check that the copy number is within limits.
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protected
:
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G4double
fVoxelHalfX
,
fVoxelHalfY
,
fVoxelHalfZ
;
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// Half dimension of voxels (assume they are boxes).
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size_t
fNoVoxelX
,
fNoVoxelY
,
fNoVoxelZ
;
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// Number of voxel in x, y and z dimensions.
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size_t
fNoVoxelXY
;
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// Number of voxels in x times number of voxels in y (for speed-up).
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size_t
fNoVoxel
;
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// Total number of voxels (for speed-up).
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std::vector<G4Material*>
fMaterials
;
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// List of materials of the voxels.
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size_t
*
fMaterialIndices
;
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// Index in fMaterials that correspond to each voxel.
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G4VSolid
*
fContainerSolid
;
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// Save as container solid the parent of the voxels.
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// Check that the voxels fill it completely.
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G4double
fContainerWallX
,
fContainerWallY
,
fContainerWallZ
;
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// Save position of container wall for speed-up.
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G4double
kCarTolerance
;
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// Relative surface tolerance.
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G4bool
bSkipEqualMaterials
;
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// Flag to skip surface when two voxel have same material or not
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};
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#include "G4PhantomParameterisation.icc"
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#endif
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