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9.6.p02
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geant4_9_6_p02
source
digits_hits
scorer
src
G4PSTermination3D.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// G4PSTermination3D
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#include "
G4PSTermination3D.hh
"
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// (Description)
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// This is a primitive scorer class for scoring Surface Current.
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// Current version assumes only for G4Box shape, and the surface
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// is defined at the -Z plane of the box.
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// The current is given in the unit of area.
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// e.g. (Number of tracks)/mm2.
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//
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// Surface is defined at the -Z surface.
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// Direction -Z +Z
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// 0 IN || OUT ->|<- | fCurrent_InOut
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// 1 IN ->| | fCurrent_In
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// 2 OUT |<- | fCurrent_Out
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//
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//
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// Created: 2008-08-14 Tsukasa ASO
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G4PSTermination3D::G4PSTermination3D
(
G4String
name
,
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G4int
ni,
G4int
nj,
G4int
nk,
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G4int
di,
G4int
dj,
G4int
dk)
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:
G4PSTermination
(name),
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fDepthi(di),fDepthj(dj),fDepthk(dk)
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{
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fNi
=ni;
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fNj
=nj;
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fNk
=nk;
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}
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G4PSTermination3D::~G4PSTermination3D
()
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{;}
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G4int
G4PSTermination3D::GetIndex
(
G4Step
* aStep)
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{
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const
G4VTouchable
* touchable = aStep->
GetPreStepPoint
()->
GetTouchable
();
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G4int
i = touchable->
GetReplicaNumber
(fDepthi);
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G4int
j = touchable->
GetReplicaNumber
(fDepthj);
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G4int
k = touchable->
GetReplicaNumber
(fDepthk);
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return
i*
fNj
*
fNk
+j*
fNk
+k;
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}
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