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G4PSTermination3D.cc
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25 //
26 //
27 // $Id$
28 //
29 // G4PSTermination3D
30 #include "G4PSTermination3D.hh"
31 
33 // (Description)
34 // This is a primitive scorer class for scoring Surface Current.
35 // Current version assumes only for G4Box shape, and the surface
36 // is defined at the -Z plane of the box.
37 // The current is given in the unit of area.
38 // e.g. (Number of tracks)/mm2.
39 //
40 // Surface is defined at the -Z surface.
41 // Direction -Z +Z
42 // 0 IN || OUT ->|<- | fCurrent_InOut
43 // 1 IN ->| | fCurrent_In
44 // 2 OUT |<- | fCurrent_Out
45 //
46 //
47 // Created: 2008-08-14 Tsukasa ASO
49 
50 
52  G4int ni, G4int nj, G4int nk,
53  G4int di, G4int dj, G4int dk)
54  :G4PSTermination(name),
55  fDepthi(di),fDepthj(dj),fDepthk(dk)
56 {
57  fNi=ni;
58  fNj=nj;
59  fNk=nk;
60 }
61 
63 {;}
64 
66 {
67  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
68  G4int i = touchable->GetReplicaNumber(fDepthi);
69  G4int j = touchable->GetReplicaNumber(fDepthj);
70  G4int k = touchable->GetReplicaNumber(fDepthk);
71 
72  return i*fNj*fNk+j*fNk+k;
73 }