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G4PSSphereSurfaceFlux3D.cc
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27 // $Id$
28 //
29 // G4PSSphereSurfaceFlux3D
31 
33 // (Description)
34 // This is a primitive scorer class for scoring Surface Flux.
35 // Flux version assumes only for G4Sphere shape, and the surface
36 // is defined at the inside of the sphere.
37 // The current is given in the unit of area.
38 // e.g. (Number of tracks)/mm2.
39 //
40 // Surface is defined at the inside of sphere.
41 // Direction -Rmin +Rmax
42 // 0 IN || OUT ->|<- | fFlux_InOut
43 // 1 IN ->| | fFlux_In
44 // 2 OUT |<- | fFlux_Out
45 //
46 // Created: 2007-08-14 Tsukasa ASO
47 // 2010-07-22 Introduce Unit specification.
49 
51  G4int ni, G4int nj, G4int nk,
52  G4int depi, G4int depj, G4int depk)
53  :G4PSSphereSurfaceFlux(name,direction),
54  fDepthi(depi),fDepthj(depj),fDepthk(depk)
55 {
56  fNi=ni;
57  fNj=nj;
58  fNk=nk;
59 }
60 
62  const G4String& unit,
63  G4int ni, G4int nj, G4int nk,
64  G4int depi, G4int depj, G4int depk)
65  :G4PSSphereSurfaceFlux(name,direction),
66  fDepthi(depi),fDepthj(depj),fDepthk(depk)
67 {
68  fNi=ni;
69  fNj=nj;
70  fNk=nk;
71  SetUnit(unit);
72 }
73 
75 {;}
76 
78 {
79  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
80  G4int i = touchable->GetReplicaNumber(fDepthi);
81  G4int j = touchable->GetReplicaNumber(fDepthj);
82  G4int k = touchable->GetReplicaNumber(fDepthk);
83 
84  return i*fNj*fNk+j*fNk+k;
85 }