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G4PSSphereSurfaceCurrent3D.cc
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27 // $Id$
28 //
29 // G4PSSphereSurfaceCurrent3D
31 
33 // (Description)
34 // This is a primitive scorer class for scoring Surface Current.
35 // Current version assumes only for G4Sphere shape, and the surface
36 // is defined at the inside of the sphere.
37 // The current is given in the unit of area.
38 // e.g. (Number of tracks)/mm2.
39 //
40 // Surface is defined at the inside of sphere.
41 // Direction -Rmin +Rmax
42 // 0 IN || OUT ->|<- | fCurrent_InOut
43 // 1 IN ->| | fCurrent_In
44 // 2 OUT |<- | fCurrent_Out
45 //
46 // Created: 2007-08-14 Tsukasa ASO
47 // 2010-07-22 Introduce Unit specification.
48 //
50 
52  G4int ni, G4int nj, G4int nk,
53  G4int depi, G4int depj, G4int depk)
54  :G4PSSphereSurfaceCurrent(name,direction),
55  fDepthi(depi),fDepthj(depj),fDepthk(depk)
56 {
57  fNi=ni;
58  fNj=nj;
59  fNk=nk;
60 }
61 
63  G4int direction,
64  const G4String& unit,
65  G4int ni, G4int nj, G4int nk,
66  G4int depi, G4int depj, G4int depk)
67  :G4PSSphereSurfaceCurrent(name,direction),
68  fDepthi(depi),fDepthj(depj),fDepthk(depk)
69 {
70  fNi=ni;
71  fNj=nj;
72  fNk=nk;
73  SetUnit(unit);
74 }
75 
77 {;}
78 
80 {
81  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
82  G4int i = touchable->GetReplicaNumber(fDepthi);
83  G4int j = touchable->GetReplicaNumber(fDepthj);
84  G4int k = touchable->GetReplicaNumber(fDepthk);
85 
86  return i*fNj*fNk+j*fNk+k;
87 }