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9.6.p02
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geant4_9_6_p02
source
digits_hits
scorer
include
G4PSDirectionFlag.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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//---------------------------------------------------------------
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//
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// G4PSDirectionFlag.hh
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//
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// Class Description:
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// This is an enumerator to define the direction of
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// the particle's Surface Current or Flux for PrimitiveScorer
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//
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//
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//---------------------------------------------------------------
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#ifndef G4PSDirectionFlag_h
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#define G4PSDirectionFlag_h 1
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enum
G4PSFluxFlag
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{
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fFlux_InOut
,
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// For both direction In / Out.
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fFlux_In
,
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// IN : Direction which comes into the geometry
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fFlux_Out
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};
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enum
G4PSCurrentFlag
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{
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fCurrent_InOut
,
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// For both direction In / Out.
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fCurrent_In
,
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// IN : Direction which comes into the geometry
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fCurrent_Out
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// OUT : Direction which goes out fromthe geometry
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};
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#endif
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