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G4PSCellFlux3D.cc
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25 //
26 //
27 // $Id$
28 //
29 // G4PSCellFlux3D
30 #include "G4PSCellFlux3D.hh"
31 
33 // (Description)
34 // This is a primitive scorer class for 3D scoring cell flux.
35 // The Cell Flux is defined by a sum of track length divided
36 // by the geometry volume, where all of the tracks in the geometry
37 // are taken into account. e.g. the unit of Cell Flux is mm/mm3.
38 //
39 //
40 // If you want to score only tracks passing through the geometry volume,
41 // please use G4PSPassageCellFlux3D.
42 //
43 //
44 // Created: 2007-08-14 Tsukasa ASO
45 // 2010-07-22 Introduce Unit specification.
46 //
48 
50  G4int ni, G4int nj, G4int nk,
51  G4int depi, G4int depj, G4int depk)
52  :G4PSCellFlux(name),
53  fDepthi(depi),fDepthj(depj),fDepthk(depk)
54 {
55  fNi=ni;
56  fNj=nj;
57  fNk=nk;
58 }
59 
61  G4int ni, G4int nj, G4int nk,
62  G4int depi, G4int depj, G4int depk)
63  :G4PSCellFlux(name),
64  fDepthi(depi),fDepthj(depj),fDepthk(depk)
65 {
66  fNi=ni;
67  fNj=nj;
68  fNk=nk;
69  SetUnit(unit);
70 }
71 
73 {;}
74 
76 {
77  const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
78  G4int i = touchable->GetReplicaNumber(fDepthi);
79  G4int j = touchable->GetReplicaNumber(fDepthj);
80  G4int k = touchable->GetReplicaNumber(fDepthk);
81 
82  return i*fNj*fNk+j*fNk+k;
83 }