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G4OpenGLQt.cc
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27 // $Id:$
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30 // John Allison 27th October 2012
31 // Base class for OpenGLImmediate/StoredQt graphics system factories.
32 
33 #ifdef G4VIS_BUILD_OPENGLQT_DRIVER
34 
35 #include "G4OpenGLQt.hh"
36 
37 #include "G4UIQt.hh"
38 #include "G4UImanager.hh"
39 #include "G4UIbatch.hh"
40 
42  const G4String& nickname,
43  const G4String& description,
44  Functionality f):
45 G4VGraphicsSystem (name,
46  nickname,
47  description,
48  f)
49 {}
50 
52 {
53  G4bool isCompatible = false;
55  G4UIsession* session = ui->GetSession();
56  // In case it's a G4UIbatch, find original session by recursive search until
57  // the session is no longer a G4UIbatch, in which case it will be the
58  // original session, if any.
59  while (G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
60  session = batch->GetPreviousSession();
61  }
62  if (!session) {
63  // The user has not instantiated a session - must be batch.
64  // It's OK to have a Qt window in batch - you can open a viewer, create a
65  // scene, set view parameters and /vis/ogl/printEPS.
66  isCompatible = true;
67  } else {
68  // The user has instantiated a session...
69  if (dynamic_cast<G4UIQt*>(session)) {
70  // ...and it's a G4UIQt session, which is OK.
71  isCompatible = true;
72  } else {
73  // Not OK - go and find the fallback graphics system.
74  isCompatible = false;
75  }
76  }
77  return isCompatible;
78 }
79 
80 #endif