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9.6.p02
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geant4_9_6_p02
source
visualization
OpenGL
include
G4OpenGLImmediateSceneHandler.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// Andrew Walkden 10th February 1997
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// G4OpenGLImmediateSceneHandler - no Display lists.
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH
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#define G4OPENGLIMMEDIATESCENEHANDLER_HH
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#include "
G4OpenGLSceneHandler.hh
"
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#include "
globals.hh
"
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class
G4OpenGLImmediate;
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class
G4OpenGLImmediateSceneHandler:
public
G4OpenGLSceneHandler {
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public
:
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G4OpenGLImmediateSceneHandler (
G4VGraphicsSystem
& system,
const
G4String
&
name
);
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virtual
~G4OpenGLImmediateSceneHandler ();
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void
BeginPrimitives (
const
G4Transform3D
& objectTransformation);
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void
EndPrimitives ();
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void
BeginPrimitives2D (
const
G4Transform3D
& objectTransformation);
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void
EndPrimitives2D ();
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void
BeginModeling ();
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void
EndModeling ();
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void
AddPrimitive (
const
G4Polyline
&);
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void
AddPrimitive (
const
G4Polymarker
&);
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void
AddPrimitive (
const
G4Text
& text);
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void
AddPrimitive (
const
G4Circle
&);
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void
AddPrimitive (
const
G4Square
&);
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void
AddPrimitive (
const
G4Scale
&
scale
);
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void
AddPrimitive (
const
G4Polyhedron
&);
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void
AddPrimitive (
const
G4NURBS
&);
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protected
:
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G4bool
AddPrimitivePreamble(
const
G4Visible
& visible);
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void
ClearTransientStore ();
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static
G4int
fSceneIdCount;
// static counter for OpenGLImmediate scenes.
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};
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#endif
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#endif
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