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9.6.p02
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geant4_9_6_p02
source
graphics_reps
src
G4NURBScylinder.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// Olivier Crumeyrolle 12 September 1996
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// Cylinder builder implementation
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// OC 090796
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#include "
G4NURBScylinder.hh
"
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// the cylinder constructor use the first G4NURBS constructor
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// look in G4NURBStube if you want to see how to use the second one.
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G4NURBScylinder::G4NURBScylinder
(
G4double
R,
G4double
DZ)
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:
G4NURBS
( 2, 3,
// linear along U, quadratic along V
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4, 9,
// half rectangle along U, circle along V
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(new t_CtrlPt [ 4 * 9 ]),
// the array for CtrlPts
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0,
// the knot vector along U will be generated
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(new
t_Knot
[ 3 + 9 ]) )
// knot vector for the circle
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{
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// define the V knot vector
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m
[
V
].
pKnots
[ 0] = 0;
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m
[
V
].
pKnots
[ 1] = 0;
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m
[
V
].
pKnots
[ 2] = 0;
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m
[
V
].
pKnots
[ 3] = 0.25;
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m
[
V
].
pKnots
[ 4] = 0.25;
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m
[
V
].
pKnots
[ 5] = 0.5;
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m
[
V
].
pKnots
[ 6] = 0.5;
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m
[
V
].
pKnots
[ 7] = 0.75;
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m
[
V
].
pKnots
[ 8] = 0.75;
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m
[
V
].
pKnots
[ 9] = 1;
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m
[
V
].
pKnots
[10] = 1;
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m
[
V
].
pKnots
[11] = 1;
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// define control points
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const
G4double
sr2o2 = std::sqrt(2.)/2. ;
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CP
(
mpCtrlPts
[ 0] , 0, 0, DZ, 1 );
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CP
(
mpCtrlPts
[ 1] , R, 0, DZ, 1 );
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CP
(
mpCtrlPts
[ 2] , R, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[ 3] , 0, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[ 4] , 0, 0, DZ, 1 );
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CP
(
mpCtrlPts
[ 5] , R, R, DZ, 1 , sr2o2);
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CP
(
mpCtrlPts
[ 6] , R, R,-DZ, 1 , sr2o2);
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CP
(
mpCtrlPts
[ 7] , 0, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[ 8] , 0, 0, DZ, 1 );
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CP
(
mpCtrlPts
[ 9] , 0, R, DZ, 1 );
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CP
(
mpCtrlPts
[10] , 0, R, -DZ, 1 );
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CP
(
mpCtrlPts
[11] , 0, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[12] , 0, 0, DZ, 1 );
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CP
(
mpCtrlPts
[13] , -R, R, DZ, 1 , sr2o2);
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CP
(
mpCtrlPts
[14] , -R, R,-DZ, 1 , sr2o2);
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CP
(
mpCtrlPts
[15] , 0, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[16] , 0, 0, DZ, 1 );
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CP
(
mpCtrlPts
[17] , -R, 0, DZ, 1 );
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CP
(
mpCtrlPts
[18] , -R, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[19] , 0, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[20] , 0, 0, DZ, 1 );
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CP
(
mpCtrlPts
[21] , -R,-R, DZ, 1 , sr2o2);
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CP
(
mpCtrlPts
[22] , -R,-R,-DZ, 1 , sr2o2);
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CP
(
mpCtrlPts
[23] , 0, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[24] , 0, 0, DZ, 1 );
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CP
(
mpCtrlPts
[25] , 0, -R, DZ, 1 );
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CP
(
mpCtrlPts
[26] , 0, -R,-DZ, 1 );
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CP
(
mpCtrlPts
[27] , 0, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[28] , 0, 0, DZ, 1 );
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CP
(
mpCtrlPts
[29] , R,-R, DZ, 1 , sr2o2);
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CP
(
mpCtrlPts
[30] , R,-R,-DZ, 1 , sr2o2);
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CP
(
mpCtrlPts
[31] , 0, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[32] , 0, 0, DZ, 1 );
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CP
(
mpCtrlPts
[33] , R, 0, DZ, 1 );
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CP
(
mpCtrlPts
[34] , R, 0, -DZ, 1 );
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CP
(
mpCtrlPts
[35] , 0, 0, -DZ, 1 );
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}
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const
char
*
G4NURBScylinder::Whoami
()
const
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{
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return
"Cylinder"
;
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}
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