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G4MIRDUrinaryBladder.cc
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25 //
26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27 //
28 // Based on code developed by the undergraduate student G. Guerrieri
29 // Note: this is a preliminary beta-version of the code; an improved
30 // version will be distributed in the next Geant4 public release, compliant
31 // with the design in a forthcoming publication, and subject to a
32 // design and code review.
33 //
34 #include "G4MIRDUrinaryBladder.hh"
35 
36 #include "globals.hh"
37 #include "G4SystemOfUnits.hh"
38 #include "G4SDManager.hh"
39 #include "G4VisAttributes.hh"
40 #include "G4Ellipsoid.hh"
41 #include "G4Material.hh"
42 #include "G4LogicalVolume.hh"
44 #include "G4VPhysicalVolume.hh"
45 #include "G4PVPlacement.hh"
46 #include "G4SubtractionSolid.hh"
47 #include "G4HumanPhantomColour.hh"
48 
50 {
51 }
52 
54 {
55 }
56 
58  const G4String& colourName, G4bool wireFrame, G4bool sensitivity)
59 {
60 
61  G4cout << "Construct " << volumeName << G4endl;
62 
64  G4Material* soft = material -> GetMaterial("soft_tissue");
65  delete material;
66 
67  G4double ax = 4.958*cm;
68  G4double by= 3.458 *cm;
69  G4double cz= 3.458 *cm;
70 
71  G4Ellipsoid* bladder = new G4Ellipsoid("bladder_out",ax, by, cz);
72 
73  ax = 4.706 * cm;
74  by = 3.206 * cm;
75  cz = 3.206 * cm;
76  G4Ellipsoid* inner = new G4Ellipsoid("innerBladder", ax, by, cz);
77 
78  G4SubtractionSolid* totalBladder = new G4SubtractionSolid("bladder", bladder, inner);
79 
80  G4LogicalVolume* logicUrinaryBladder = new G4LogicalVolume(totalBladder, soft,
81  "logical" + volumeName,
82  0, 0, 0);
83 
84  // Define rotation and position here!
85  G4VPhysicalVolume* physUrinaryBladder = new G4PVPlacement(0,G4ThreeVector(0 *cm, -4.5 *cm,-27. *cm),
86  "physicalUrinaryBladder",
87  logicUrinaryBladder,
88  mother,
89  false,
90  0, true);
91 
92  // Sensitive Body Part
93  if (sensitivity==true)
94  {
96  logicUrinaryBladder->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
97  }
98 
99  // Visualization Attributes
100  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
101  G4Colour colour = colourPointer -> GetColour(colourName);
102  G4VisAttributes* UrinaryBladderVisAtt = new G4VisAttributes(colour);
103  //G4VisAttributes* UrinaryBladderVisAtt = new G4VisAttributes(G4Colour(0.85,0.65,0.125));
104 
105  UrinaryBladderVisAtt->SetForceSolid(wireFrame);
106  logicUrinaryBladder->SetVisAttributes(UrinaryBladderVisAtt);
107 
108  G4cout << "UrinaryBladder created !!!!!!" << G4endl;
109 
110  // Testing UrinaryBladder Volume
111  G4double UrinaryBladderVol = logicUrinaryBladder->GetSolid()->GetCubicVolume();
112  G4cout << "Volume of UrinaryBladder = " << UrinaryBladderVol/cm3 << " cm^3" << G4endl;
113 
114  // Testing UrinaryBladder Material
115  G4String UrinaryBladderMat = logicUrinaryBladder->GetMaterial()->GetName();
116  G4cout << "Material of UrinaryBladder = " << UrinaryBladderMat << G4endl;
117 
118  // Testing Density
119  G4double UrinaryBladderDensity = logicUrinaryBladder->GetMaterial()->GetDensity();
120  G4cout << "Density of Material = " << UrinaryBladderDensity*cm3/g << " g/cm^3" << G4endl;
121 
122  // Testing Mass
123  G4double UrinaryBladderMass = (UrinaryBladderVol)*UrinaryBladderDensity;
124  G4cout << "Mass of UrinaryBladder = " << UrinaryBladderMass/gram << " g" << G4endl;
125 
126 
127  return physUrinaryBladder;
128 }