64  G4Material* soft = material -> GetMaterial(
"soft_tissue");
 
   81                                 "logical" + volumeName,
 
   86                        "physicalUrinaryBladder",
 
   93   if (sensitivity==
true)
 
  101   G4Colour colour = colourPointer -> GetColour(colourName);
 
  112   G4cout << 
"Volume of UrinaryBladder = " << UrinaryBladderVol/
cm3 << 
" cm^3" << 
G4endl;
 
  116   G4cout << 
"Material of UrinaryBladder = " << UrinaryBladderMat << 
G4endl;
 
  120   G4cout << 
"Density of Material = " << UrinaryBladderDensity*
cm3/
g << 
" g/cm^3" << 
G4endl;
 
  123   G4double UrinaryBladderMass = (UrinaryBladderVol)*UrinaryBladderDensity;
 
  124   G4cout << 
"Mass of UrinaryBladder = " << UrinaryBladderMass/
gram << 
" g" << 
G4endl;
 
  127   return physUrinaryBladder;