67 G4Material* skeleton = material -> GetMaterial(
"skeleton");
100 "physicalRightLegBone",
107 if (sensitivity==
true)
115 G4Colour colour = colourPointer -> GetColour(colourName);
125 G4cout <<
"Volume of RightLegBone = " << RightLegBoneVol/
cm3 <<
" cm^3" <<
G4endl;
129 G4cout <<
"Material of RightLegBone = " << RightLegBoneMat <<
G4endl;
133 G4cout <<
"Density of Material = " << RightLegBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
136 G4double RightLegBoneMass = (RightLegBoneVol)*RightLegBoneDensity;
137 G4cout <<
"Mass of RightLegBone = " << RightLegBoneMass/
gram <<
" g" <<
G4endl;
140 return physRightLegBone;