67 G4Material* skeleton = material -> GetMaterial(
"skeleton");
91 "physicalLeftLegBone",
98 if (sensitivity==
true)
107 G4Colour colour = colourPointer -> GetColour(colourName);
117 G4cout <<
"Volume of LeftLegBone = " << LeftLegBoneVol/
cm3 <<
" cm^3" <<
G4endl;
121 G4cout <<
"Material of LeftLegBone = " << LeftLegBoneMat <<
G4endl;
125 G4cout <<
"Density of Material = " << LeftLegBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
128 G4double LeftLegBoneMass = (LeftLegBoneVol)*LeftLegBoneDensity;
129 G4cout <<
"Mass of LeftLegBone = " << LeftLegBoneMass/
gram <<
" g" <<
G4endl;
132 return physLeftLegBone;