Geant4  9.6.p02
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G4MIRDLeftLegBone.cc
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25 //
26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27 //
28 // Based on code developed by the undergraduate student G. Guerrieri
29 // Note: this is a preliminary beta-version of the code; an improved
30 // version will be distributed in the next Geant4 public release, compliant
31 // with the design in a forthcoming publication, and subject to a
32 // design and code review.
33 //
34 
35 #include "G4MIRDLeftLegBone.hh"
36 
37 #include "globals.hh"
38 #include "G4SystemOfUnits.hh"
39 #include "G4SDManager.hh"
40 #include "G4VisAttributes.hh"
42 #include "G4EllipticalTube.hh"
43 #include "G4RotationMatrix.hh"
44 #include "G4ThreeVector.hh"
45 #include "G4VPhysicalVolume.hh"
46 #include "G4PVPlacement.hh"
47 #include "G4Cons.hh"
48 #include "G4UnionSolid.hh"
49 #include "G4HumanPhantomColour.hh"
50 
52 {
53 }
54 
56 {
57 }
58 
60  const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
61 {
62 
64 
65  G4cout << "Construct "<< volumeName<< G4endl;
66 
67  G4Material* skeleton = material -> GetMaterial("skeleton");
68 
69  delete material;
70 
71  G4double dz = 79.8 * cm;
72  G4double rmin1 = 0.0 * cm;
73  G4double rmin2 = 0.0 * cm;
74  G4double rmax1 = 1. * cm;
75  G4double rmax2 = 3.5 * cm;
76  G4double startphi = 0. * degree;
77  G4double deltaphi = 360. * degree;
78 
79  G4Cons* leg_bone = new G4Cons("OneLeftLegBone",
80  rmin1, rmax1,
81  rmin2, rmax2, dz/2.,
82  startphi, deltaphi);
83 
84  G4LogicalVolume* logicLeftLegBone = new G4LogicalVolume(leg_bone, skeleton,"logical" + volumeName,
85  0, 0, 0);
86 
87 
88  // Define rotation and position here!
89  G4VPhysicalVolume* physLeftLegBone = new G4PVPlacement(0,
90  G4ThreeVector(0.0 * cm, 0.0, 0.1*cm),
91  "physicalLeftLegBone",
92  logicLeftLegBone,
93  mother,
94  false,
95  0, true);
96 
97  // Sensitive Body Part
98  if (sensitivity==true)
99  {
101  logicLeftLegBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
102  }
103 
104  // Visualization Attributes
105  //G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
106  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
107  G4Colour colour = colourPointer -> GetColour(colourName);
108  G4VisAttributes* LeftLegBoneVisAtt = new G4VisAttributes(colour);
109 
110  LeftLegBoneVisAtt->SetForceSolid(wireFrame);
111  logicLeftLegBone->SetVisAttributes(LeftLegBoneVisAtt);
112 
113  G4cout << "LeftLegBone created !!!!!!" << G4endl;
114 
115  // Testing LeftLegBone Volume
116  G4double LeftLegBoneVol = logicLeftLegBone->GetSolid()->GetCubicVolume();
117  G4cout << "Volume of LeftLegBone = " << LeftLegBoneVol/cm3 << " cm^3" << G4endl;
118 
119  // Testing LeftLegBone Material
120  G4String LeftLegBoneMat = logicLeftLegBone->GetMaterial()->GetName();
121  G4cout << "Material of LeftLegBone = " << LeftLegBoneMat << G4endl;
122 
123  // Testing Density
124  G4double LeftLegBoneDensity = logicLeftLegBone->GetMaterial()->GetDensity();
125  G4cout << "Density of Material = " << LeftLegBoneDensity*cm3/g << " g/cm^3" << G4endl;
126 
127  // Testing Mass
128  G4double LeftLegBoneMass = (LeftLegBoneVol)*LeftLegBoneDensity;
129  G4cout << "Mass of LeftLegBone = " << LeftLegBoneMass/gram << " g" << G4endl;
130 
131 
132  return physLeftLegBone;
133 }