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G4IStore.hh
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27 // $Id$
28 //
29 // ----------------------------------------------------------------------
30 // Class G4IStore
31 //
32 // Class description:
33 //
34 // An implementation of a "importance store" with the interface
35 // G4VIStore. See description in G4VIStore.
36 // This implementation uses G4GeometryCellImportance as the container
37 // to store the "cells" together with the importance values.
38 // Giving a cell the importance 0 is allowed as
39 // a flagging that no biasing should happen between this
40 // cell and it's neighbors
41 // If a cell is not known by the importance store no biasing
42 // should be applied between this cell and it's nighbors.
43 
44 // Author: Michael Dressel (Michael.Dressel@cern.ch)
45 // ----------------------------------------------------------------------
46 #ifndef G4IStore_hh
47 #define G4IStore_hh G4IStore_hh
48 
49 #include "G4VIStore.hh"
51 
52 class G4IStore : public G4VIStore
53 {
54 
55 public: // with description
56 
57  explicit G4IStore(const G4VPhysicalVolume &worldvolume);
58  // initialise the importance store for the given geometry
59 
60  virtual ~G4IStore();
61  // destruct
62 
63  virtual G4double GetImportance(const G4GeometryCell &gCell) const;
64  // derive a importance value of a "cell" addresed by a G4GeometryCell
65  // from the store.
66 
67  virtual G4bool IsKnown(const G4GeometryCell &gCell) const;
68  // returns true if the gCell is in the store, else false
69 
70 
71  virtual const G4VPhysicalVolume &GetWorldVolume() const;
72  // return a reference to the wolrd volume of the
73  // "importance" geometry
74 
75  void AddImportanceGeometryCell(G4double importance,
76  const G4GeometryCell &gCell);
77  void AddImportanceGeometryCell(G4double importance,
78  const G4VPhysicalVolume &,
79  G4int aRepNum = 0);
80  // Add a "cell" together with a importance value to the store.
81 
82  void ChangeImportance(G4double importance,
83  const G4GeometryCell &gCell);
84  void ChangeImportance(G4double importance,
85  const G4VPhysicalVolume &,
86  G4int aRepNum = 0);
87  // Change a importance value of a "cell".
88 
90  G4int aRepNum = 0) const ;
91 
92 private:
93 
94  G4bool IsInWorld(const G4VPhysicalVolume &) const;
95  void SetInternalIterator(const G4GeometryCell &gCell) const;
96  void Error(const G4String &m) const;
97 
98 private:
99 
100  const G4VPhysicalVolume &fWorldVolume;
101  G4GeometryCellImportance fGeometryCelli;
102 
103  mutable G4GeometryCellImportance::const_iterator fCurrentIterator;
104 };
105 
106 #endif