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9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
inclxx
utils
include
G4INCLIAvatar.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
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// Davide Mancusi, CEA
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// Alain Boudard, CEA
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// Sylvie Leray, CEA
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// Joseph Cugnon, University of Liege
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "
globals.hh
"
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/*
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* IAvatar.hh
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*
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* \date 4 June 2009
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* \author Pekka Kaitaniemi
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*/
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#ifndef IAVATAR_HH_
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#define IAVATAR_HH_
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#include "
G4INCLIChannel.hh
"
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#include "
G4INCLParticle.hh
"
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#include "
G4INCLFinalState.hh
"
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#include <string>
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namespace
G4INCL {
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enum
AvatarType
{
SurfaceAvatarType
,
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CollisionAvatarType
,
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DecayAvatarType
,
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ParticleEntryAvatarType
,
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UnknownAvatarType
};
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class
IAvatar
{
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public
:
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IAvatar
();
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IAvatar
(
G4double
time);
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virtual
~IAvatar
();
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virtual
G4INCL::IChannel
*
getChannel
()
const
= 0;
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G4INCL::FinalState
*
getFinalState
();
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virtual
void
preInteraction
() = 0;
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virtual
FinalState
*
postInteraction
(
FinalState
*) = 0;
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G4double
getTime
()
const
{
return
theTime
; };
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virtual
ParticleList
getParticles
()
const
= 0;
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virtual
std::string
dump
()
const
= 0;
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AvatarType
getType
()
const
{
return
type; };
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G4bool
isACollision
()
const
{
return
(type==
CollisionAvatarType
); };
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G4bool
isADecay
()
const
{
return
(type==
DecayAvatarType
); };
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void
setType
(
AvatarType
t) { type = t; };
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long
getID
()
const
{
return
ID; };
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std::string
toString
();
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private
:
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long
ID;
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AvatarType
type;
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static
long
nextID;
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protected
:
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G4double
theTime
;
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};
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typedef
std::list<IAvatar*>
IAvatarList
;
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typedef
std::list<IAvatar*>::const_iterator
IAvatarIter
;
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}
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#endif
/* IAVATAR_HH_ */
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