Geant4
9.6.p02
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geant4_9_6_p02
source
processes
hadronic
models
inclxx
incl_physics
src
G4INCLAvatarAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
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// Davide Mancusi, CEA
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// Alain Boudard, CEA
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// Sylvie Leray, CEA
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// Joseph Cugnon, University of Liege
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "
globals.hh
"
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#include "
G4INCLAvatarAction.hh
"
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#include "
G4INCLLogger.hh
"
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namespace
G4INCL {
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AvatarAction::AvatarAction
() {
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}
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AvatarAction::~AvatarAction
() {
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}
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void
AvatarAction::beforeAvatarAction
(
IAvatar
*
a
,
Nucleus
*
n
) {
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n->
getStore
()->
getBook
()->
incrementAvatars
(a->
getType
());
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DEBUG
(
"Next avatar:"
<< std::endl << a->
dump
() << std::endl);
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}
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void
AvatarAction::afterAvatarAction
(
IAvatar
*
a
,
Nucleus
*
/*n*/
,
FinalState
*fs) {
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ParticleList
modified = fs->
getModifiedParticles
();
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for
(
ParticleIter
p
= modified.begin();
p
!= modified.end(); ++
p
)
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if
(a->
isACollision
())
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(*p)->incrementNumberOfCollisions();
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else
if
(a->
isADecay
())
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(*p)->incrementNumberOfDecays();
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ParticleList
created = fs->
getCreatedParticles
();
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for
(
ParticleIter
p
= created.begin();
p
!= created.end(); ++
p
)
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if
(a->
isACollision
())
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(*p)->incrementNumberOfCollisions();
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else
if
(a->
isADecay
())
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(*p)->incrementNumberOfDecays();
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}
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}
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