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9.6.p02
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geant4_9_6_p02
examples
advanced
human_phantom
include
G4HumanPhantomPrimaryGeneratorAction.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
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//
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// Based on code developed by the undergraduate student G. Guerrieri
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// Note: this is a preliminary beta-version of the code; an improved
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// version will be distributed in the next Geant4 public release, compliant
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// with the design in a forthcoming publication, and subject to a
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// design and code review.
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//
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#ifndef G4HumanPhantomPrimaryGeneratorAction_h
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#define G4HumanPhantomPrimaryGeneratorAction_h 1
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#include "
G4VUserPrimaryGeneratorAction.hh
"
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#include "
globals.hh
"
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#include <vector>
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//class G4HumanPhantomConstruction;
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class
G4HumanPhantomPrimaryGeneratorMessenger
;
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class
G4ParticleGun
;
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class
G4Event
;
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class
G4HumanPhantomPrimaryGeneratorAction
:
public
G4VUserPrimaryGeneratorAction
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{
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public
:
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G4HumanPhantomPrimaryGeneratorAction
();
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~G4HumanPhantomPrimaryGeneratorAction
();
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public
:
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void
GeneratePrimaries
(
G4Event
* anEvent);
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void
GenerateBeamAlongZ
();
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void
GenerateBeamAlongX
();
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void
GenerateBeamAlongY
();
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void
GenerateIsotropicFlux
();
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void
SetBeam
(
G4String
);
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private
:
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G4ParticleGun
* particleGun;
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G4double
x0;
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G4double
y0;
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G4double
z0;
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std::vector<G4double> probability;
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G4HumanPhantomPrimaryGeneratorMessenger
* messenger;
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G4String
beamKind;
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G4double
worldLength;
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};
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#endif
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