Geant4  9.6.p02
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4HumanPhantomPrimaryGeneratorAction.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27 //
28 // Based on code developed by the undergraduate student G. Guerrieri
29 // Note: this is a preliminary beta-version of the code; an improved
30 // version will be distributed in the next Geant4 public release, compliant
31 // with the design in a forthcoming publication, and subject to a
32 // design and code review.
33 //
37 
38 #include "globals.hh"
39 #include "G4SystemOfUnits.hh"
40 #include "G4Event.hh"
41 #include "G4ParticleGun.hh"
42 #include "G4ParticleTable.hh"
43 #include "G4ParticleDefinition.hh"
44 
45 #include "G4RunManager.hh"
46 #include "G4ios.hh"
47 
49  :beamKind("beamAlongZ"),worldLength(200.)
50 {
51  G4int n_particle = 1;
52 
53  messenger= new G4HumanPhantomPrimaryGeneratorMessenger(this);
54 
55  particleGun = new G4ParticleGun(n_particle);
56 
57  probability.push_back(0.1667);
58  probability.push_back(0.1667);
59  probability.push_back(0.1667);
60  probability.push_back(0.1667);
61  probability.push_back(0.1666);
62  probability.push_back(0.1666);
63 
64  // Default Particle
66 
67 particleGun->SetParticleDefinition(particleTable->FindParticle("geantino"));
68  particleGun->SetParticleEnergy(100.*MeV);
69 }
70 
72 {
73  delete particleGun;
74  delete messenger;
75 }
76 
78 {
79  if (beamKind == "beamAlongZ") GenerateBeamAlongZ();
80  if (beamKind == "beamAlongY") GenerateBeamAlongY();
81  if (beamKind == "beamAlongX") GenerateBeamAlongX();
82  if (beamKind == "isotropicFlux") GenerateIsotropicFlux();
83 
84  particleGun->SetParticlePosition(G4ThreeVector(x0, y0,z0));
85  particleGun->GeneratePrimaryVertex(anEvent);
86 }
87 
89 {
90  z0 = 0.5*(worldLength)*cm;
91  y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
92  x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
93 
94  //z0 = 0.5*(worldLength)*cm;
95  //y0 = 50. * cm + 5.*(G4UniformRand()-0.5)*cm;
96  //x0 = 10.*(G4UniformRand()-0.5)*cm;
97 
98  G4ThreeVector direction(0.,0.,-1.);
99 
100 
101  particleGun->SetParticleMomentumDirection(direction);
102 }
103 
105 {
106  x0 = -0.5*(worldLength)*cm;
107  y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
108  z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
109 
110  G4ThreeVector direction(1.,0.,0.);
111  particleGun->SetParticleMomentumDirection(direction);
112 }
114 {
115  y0 = 0.5*(worldLength)*cm;
116  x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
117  z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
118 
119  G4ThreeVector direction(0.,-1.,0.);
120  particleGun->SetParticleMomentumDirection(direction);
121 }
122 
124 {
125  G4double random = G4UniformRand();
126  G4double sum = 0.;
127  G4int i = 0;
128 
129  while(sum<random){sum += probability[i]; i++;}
130 
131  if(i==1)
132  {
133  z0 = -0.5*(worldLength-2.)*cm;
134  y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
135  x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
136  }
137 
138  if(i==2)
139  {
140  y0 = -0.5*(worldLength-2.)*cm;
141  z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
142  x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
143  }
144 
145  if(i==3)
146  {
147  x0 = -0.5*(worldLength-2.)*cm;
148  z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
149  y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
150  }
151 
152  if (i==4)
153  {
154  z0 = 0.5*(worldLength-2.)*cm;
155  y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
156  x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
157  }
158 
159  if(i==5)
160  {
161  y0 = 0.5*(worldLength-2.)*cm;
162  z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
163  x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
164  }
165 
166  if(i==6)
167  {
168  x0 = 0.5*(worldLength-2.)*cm;
169  z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
170  y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
171  }
172 
173  G4double a,b,c;
174  G4double n;
175  do{
176  a = (G4UniformRand()-0.5)/0.5;
177  b = (G4UniformRand()-0.5)/0.5;
178  c = (G4UniformRand()-0.5)/0.5;
179  n = a*a+b*b+c*c;
180  }while(n > 1 || n == 0.0);
181  n = std::sqrt(n);
182  a /= n;
183  b /= n;
184  c /= n;
185 
186  G4ThreeVector direction(a,b,c);
187  particleGun->SetParticleMomentumDirection(direction);
188 }
189 
191 {
192  if((beam == "beamAlongZ")||(beam == "beamAlongX")||
193  (beam == "beamAlongY")||(beam == "isotropicFlux")) beamKind = beam;
194 
195  else G4cout<<"This option is not valid "<<
196  "---> beamAlongZ/beamAlongY/beamAlongX/isotropicFlux"
197  <<G4endl;
198 }
199