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geant4_9_6_p02
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ezgeom
G4EzVolume.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4EzVolume.hh,v 1.1 2008-12-01 07:07:34 kmura Exp $
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// $Name: not supported by cvs2svn $
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// ====================================================================
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// G4EzVolume.hh
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//
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// Utility class for supporting creating user geometry
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//
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// * wrapper of logical volume
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//
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// 2005 Q
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// ====================================================================
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#ifndef G4_EZ_VOLUME_H
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#define G4_EZ_VOLUME_H
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#include "
G4LogicalVolume.hh
"
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#include "
G4VisAttributes.hh
"
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#include "
G4Transform3D.hh
"
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// ====================================================================
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//
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// class definition
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//
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// ====================================================================
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class
G4Material
;
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class
G4VSolid
;
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class
G4VPhysicalVolume
;
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class
G4EzVolume
{
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protected
:
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// volume information
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G4String
name
;
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G4VSolid
*
solid
;
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G4LogicalVolume
*
lv
;
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G4LogicalVolume
*
lvsub
;
// logical volume for voxels
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G4VisAttributes
*
va
;
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G4int
nplacement
;
// # of placements
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public
:
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G4EzVolume
();
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G4EzVolume
(
const
G4String
& aname);
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~G4EzVolume
();
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// createing volume
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void
CreateBoxVolume
(
G4Material
* amaterial,
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G4double
dx,
G4double
dy,
G4double
dz);
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void
CreateTubeVolume
(
G4Material
* amaterial,
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G4double
rmin,
G4double
rmax,
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G4double
dz,
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G4double
phi0=0.,
G4double
dphi=360*
deg
);
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void
CreateConeVolume
(
G4Material
* amaterial,
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G4double
rmin1,
G4double
rmax1,
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G4double
rmin2,
G4double
rmax2,
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G4double
dz,
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G4double
phi0=0.,
G4double
dphi=360.*
deg
);
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void
CreateSphereVolume
(
G4Material
* amaterial,
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G4double
rmin,
G4double
rmax,
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G4double
phi0=0.,
G4double
dphi=360.*
deg
,
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G4double
theta0=0.,
G4double
dtheta=180.*
deg
);
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void
CreateOrbVolume
(
G4Material
* amaterial,
G4double
rmax);
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// placement
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G4VPhysicalVolume
*
PlaceIt
(
const
G4ThreeVector
& pos,
G4int
ncopy=0,
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G4EzVolume
* parent=0);
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G4VPhysicalVolume
*
PlaceIt
(
const
G4Transform3D
& transform,
G4int
ncopy=0,
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G4EzVolume
* parent=0);
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// replica
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// parent volume should be exactly filled with replicated volumes.
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G4VPhysicalVolume
*
ReplicateIt
(
G4EzVolume
* parent,
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EAxis
pAxis,
G4int
nReplicas,
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G4double
width,
G4double
offset=0);
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// voxelize
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// volume should be "BOX". otherwise, error.
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// returning voxel size in each dimension
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G4ThreeVector
VoxelizeIt
(
G4int
nx,
G4int
ny,
G4int
nz);
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// sensitivity
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// in the case of voxelized, SD will be set to a voxel.
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void
SetSensitiveDetector
(
G4VSensitiveDetector
* asd);
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// direct access to properties
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const
G4String
&
GetName
()
const
;
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void
SetSolid
(
G4VSolid
* asolid);
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const
G4VSolid
*
GetSolid
()
const
;
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void
SetMaterial
(
G4Material
* amaterial);
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G4Material
*
GetMaterial
()
const
;
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G4int
GetNofPlacements
()
const
;
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void
SetVisibility
(
G4bool
qvisible);
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void
SetColor
(
const
G4Color
& color);
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void
SetColor
(
G4double
red
,
G4double
green,
G4double
blue
);
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};
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// ====================================================================
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// inline functions
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// ====================================================================
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inline
const
G4String
&
G4EzVolume::GetName
()
const
{
return
name
; }
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inline
void
G4EzVolume::SetSolid
(
G4VSolid
* asolid) {
solid
= asolid; }
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inline
const
G4VSolid
*
G4EzVolume::GetSolid
()
const
{
return
solid
; }
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inline
void
G4EzVolume::SetMaterial
(
G4Material
* amaterial)
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{
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if
(
lv
!= 0)
lv
->
SetMaterial
(amaterial);
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if
(
lvsub
!= 0)
lvsub
->
SetMaterial
(amaterial);
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}
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inline
G4Material
*
G4EzVolume::GetMaterial
()
const
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{
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if
(
lv
!=0)
return
lv
->
GetMaterial
();
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else
return
0;
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}
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inline
G4int
G4EzVolume::GetNofPlacements
()
const
{
return
nplacement
; }
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inline
void
G4EzVolume::SetVisibility
(
G4bool
qvisible)
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{
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if
(
va
!=0)
va
->
SetVisibility
(qvisible);
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}
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inline
void
G4EzVolume::SetColor
(
const
G4Color
& color)
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{
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if
(
va
!=0)
va
->
SetColor
(color);
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}
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inline
void
G4EzVolume::SetColor
(
G4double
red
,
G4double
green,
G4double
blue
)
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{
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if
(
va
!=0)
va
->
SetColor
(red, green, blue);
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}
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#endif
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