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9.6.p02
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geant4_9_6_p02
source
particles
management
include
G4DecayProducts.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// History: first implementation, based on object model of
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// 12 Dec 1997 H.Kurashige
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//
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// Use std::vector 4 Apr. 2012 H.Kurashige
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// ------------------------------------------------------------
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#ifndef G4DecayProducts_h
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#define G4DecayProducts_h 1
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#include "
G4ios.hh
"
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#include "
globals.hh
"
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#include "
G4DynamicParticle.hh
"
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#include <vector>
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class
G4DecayProducts
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{
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public
:
// With Description
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// constructors
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G4DecayProducts
();
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G4DecayProducts
(
const
G4DynamicParticle
&aParticle);
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public
:
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// copy constructor and assignment operator
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// Deep copy: for G4DynamicParticle pointer
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G4DecayProducts
(
const
G4DecayProducts
&
right
);
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G4DecayProducts
&
operator=
(
const
G4DecayProducts
&right);
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//destructor
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~G4DecayProducts
();
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// (un)equal operator
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G4int
operator==
(
const
G4DecayProducts
&right)
const
;
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G4int
operator!=
(
const
G4DecayProducts
&right)
const
;
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public
:
// With Description
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// set-get methods for the parent particle
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// theParentPaticle is used to get information of parent particle
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// when decay products are filled
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// new G4DynamicParticle object is created in set methods
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const
G4DynamicParticle
*
GetParentParticle
()
const
{
return
theParentParticle;};
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void
SetParentParticle
(
const
G4DynamicParticle
&aParticle);
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// boost all products
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void
Boost
(
G4double
totalEnergy,
const
G4ThreeVector
&momentumDirection);
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void
Boost
(
G4double
betax,
G4double
betay,
G4double
betaz);
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// push-pop methods for decay products pointer
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G4DynamicParticle
*
PopProducts
();
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G4int
PushProducts
(
G4DynamicParticle
*aParticle);
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G4DynamicParticle
*
operator[]
(
G4int
anIndex)
const
;
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G4int
entries
()
const
{
return
numberOfProducts;};
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// check energy/momentum of products
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G4bool
IsChecked
()
const
;
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//
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void
DumpInfo
()
const
;
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typedef
std::vector<G4DynamicParticle*>
G4DecayProductVector
;
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protected
:
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enum
{
MaxNumberOfProducts
= 64};
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private
:
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G4int
numberOfProducts;
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G4DynamicParticle
* theParentParticle;
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G4DecayProductVector
* theProductVector;
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};
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// ------------------------
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// Inlined operators
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// ------------------------
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inline
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G4int
G4DecayProducts::operator==
(
const
G4DecayProducts
&
right
)
const
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{
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return
(
this
== (
G4DecayProducts
*) &right);
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}
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inline
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G4int
G4DecayProducts::operator!=
(
const
G4DecayProducts
&
right
)
const
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{
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return
(
this
!= (
G4DecayProducts
*) &right);
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}
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#endif
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