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9.6.p02
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geant4_9_6_p02
source
visualization
FukuiRenderer
include
G4DAWNFILEViewer.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// Satoshi TANAKA
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// DAWNFILE viewer - opens window, hard copy, etc.
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#ifndef G4DAWNFILE_VIEWER_HH
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#define G4DAWNFILE_VIEWER_HH
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#include "
G4VViewer.hh
"
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#include "
globals.hh
"
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class
G4DAWNFILESceneHandler
;
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class
G4DAWNFILEViewer
:
public
G4VViewer
{
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enum
FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
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public
:
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//----- constructor and destructor
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G4DAWNFILEViewer
(
G4DAWNFILESceneHandler
& scene,
const
G4String
&
name
=
""
);
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virtual
~G4DAWNFILEViewer
();
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//----- overriding base class methods
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void
SetView
();
// Do nothing. SendViewParameters will do its job.
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void
ClearView
();
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void
DrawView
();
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void
ShowView
();
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//---- methods inherent to this class
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void
SendViewParameters
() ;
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const
char
*
GetG4PrimViewer
() {
return
fG4PrimViewer ;}
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const
char
*
GetG4PrimViewerInvocation
() {
return
fG4PrimViewerInvocation ;}
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const
char
*
GetPSViewer
() {
return
fPSViewer ;}
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void
SendDrawingStyleToDAWNGUI
( std::ostream& out ) ;
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private
:
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G4DAWNFILESceneHandler
& fSceneHandler;
// Reference to Graphics Scene for this view.
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char
fG4PrimViewer [32] ;
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char
fG4PrimViewerInvocation[64] ;
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char
fPSViewer [32] ;
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};
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#endif
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