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9.6.p02
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geant4_9_6_p02
source
geometry
solids
specific
include
G4ClippablePolygon.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ClippablePolygon.hh 67011 2013-01-29 16:17:41Z gcosmo $
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//
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//
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// --------------------------------------------------------------------
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// GEANT 4 class header file
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//
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// G4ClippablePolygon
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//
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// Class description:
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//
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// Declaration of a utility class of a polygon that can be
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// clipped by a voxel.
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// Author:
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// David C. Williams (davidw@scipp.ucsc.edu)
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// --------------------------------------------------------------------
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#ifndef G4ClippablePolygon_hh
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#define G4ClippablePolygon_hh
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#include <vector>
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#include "
G4Types.hh
"
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#include "
geomdefs.hh
"
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#include "
G4ThreeVector.hh
"
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class
G4AffineTransform
;
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class
G4VoxelLimits
;
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class
G4ClippablePolygon
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{
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typedef
std::vector<G4ThreeVector> G4ThreeVectorList;
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public
:
// with description
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G4ClippablePolygon
();
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virtual
~G4ClippablePolygon
();
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// Constructor & virtual destructor.
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virtual
void
AddVertexInOrder
(
const
G4ThreeVector
vertex );
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virtual
void
ClearAllVertices
();
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inline
void
SetNormal
(
const
G4ThreeVector
&newNormal );
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inline
const
G4ThreeVector
GetNormal
()
const
;
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virtual
G4bool
Clip
(
const
G4VoxelLimits
&voxelLimit );
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virtual
G4bool
PartialClip
(
const
G4VoxelLimits
&voxelLimit,
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const
EAxis
IgnoreMe );
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// Clip, while ignoring the indicated axis.
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virtual
void
ClipAlongOneAxis
(
const
G4VoxelLimits
&voxelLimit,
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const
EAxis
axis );
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// Clip along just one axis, as specified in voxelLimit.
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virtual
G4bool
GetExtent
(
const
EAxis
axis,
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G4double
&min,
G4double
&max )
const
;
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virtual
const
G4ThreeVector
*
GetMinPoint
(
const
EAxis
axis )
const
;
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// Returns pointer to minimum point along the specified axis.
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// Take care! Do not use pointer after destroying parent polygon.
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virtual
const
G4ThreeVector
*
GetMaxPoint
(
const
EAxis
axis )
const
;
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// Returns pointer to maximum point along the specified axis.
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// Take care! Do not use pointer after destroying parent polygon.
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inline
G4int
GetNumVertices
()
const
;
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inline
G4bool
Empty
()
const
;
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virtual
G4bool
InFrontOf
(
const
G4ClippablePolygon
&other,
EAxis
axis )
const
;
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// Decide if the polygon is in "front" of another when
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// viewed along the specified axis. For our purposes here,
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// it is sufficient to use the minimum extent of the
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// polygon along the axis to determine this.
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virtual
G4bool
BehindOf
(
const
G4ClippablePolygon
&other,
EAxis
axis )
const
;
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// Decide if this polygon is behind another.
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// Remarks in method "InFrontOf" are valid here too.
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virtual
G4bool
GetPlanerExtent
(
const
G4ThreeVector
&pointOnPlane,
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const
G4ThreeVector
&planeNormal,
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G4double
&min,
G4double
&max )
const
;
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// Get min/max distance in or out of a plane.
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protected
:
// with description
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void
ClipToSimpleLimits
( G4ThreeVectorList& pPolygon,
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G4ThreeVectorList& outputPolygon,
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const
G4VoxelLimits
& pVoxelLimit );
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// pVoxelLimits must be only limited along one axis, and either
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// the maximum along the axis must be +kInfinity, or the minimum
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// -kInfinity
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protected
:
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G4ThreeVectorList
vertices
;
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G4ThreeVector
normal
;
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G4double
kCarTolerance
;
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};
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#include "G4ClippablePolygon.icc"
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#endif
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